I am not sure why the focus of rocket run is the Elefant. The commander seems to in low pick rate in 3vs3 and 4vs4 compared to 1vs1 2vs2.
Second pick at 1vs1/2vs2 falling to six pick at 3vs3 and ninth at 4vs4
elefant is pure AT and slow rof, so even in 2v2, allies can pretty much ignore it.
i only go elefant if up against ISU or KV doctrine. |
imo axis hulldown should stay as live game.
for asymmetry and to prevent easily hull down.
making it construct by infantry will prevent power creeping with every updates
maybe give a slight infantry build-time buff. in fact in the 2 commanders, slight buff to P4C with faster XP level up. Will make them good choices |
I am looking from older report file so something might not be up to date and I might have confused a weapon
60 damage 260/260/260 penetration
320 damage 340/340/340
50 damage 180/170/160
120 damage 160/160/160
80 damage 420/420/420
thanks mate, AT overwatch (sov one) seems too low damage as it seems deadly ingame lol.
hopefully we can review those AT rockets and perhaps beless deadly |
anyone knows the resources and difference between AT rockets ?
AT overwatch
IL2
Ju87
p47
Hawker?
I find all AT rocket too strong, maybe a nerf in the damage output.
at least infantry strife you cant wipe them as long you retreat |
I be happy if hull down for ost remains as it is, needing infantry to build. In place, remove the extra seconds to be effective. It should be in brace mode, once infantry starts to hull down.
this way we have asymmetry between sov and ost hulldown. |
I agree that 3 recon options in Jaeger armor is bit too much (spotting scope, MOP, recon plane), once again I propose moving one of the abilities to Fortified armor, the other Elephant doctrine, in an attempt to make it a somewhat equally intersting pick.
Imo the MOP would fit in there as Fortified armor relies more around defensive play. It would replace panzer tactician.
As for the gap in Jaeger, it could be filled in with something that's more offensive to fit the theme, but rather situational. I'm thinking of either Counter attack tactics from MobiDef or Tactical advance.
doesn't fortified already have recon planes and hull down increases sight?
im happy with keeping smoke in fortified |
Command Panzer IV:
Lower Pop to 10 same as ostwind
Lower XP value to 1790 same as ostwind (currently has more XP than normal PzIV)
Replace the weapon rotation bonus with something that increase the "commander" aspect of the unit. Either the abilities or the aura.
Increase close penetration of main gun from 55 to 100 (Valentine has 120/KV-8 has 140)
Officer:
Reduce reinforcement time to match grenadier
Add a weapon upgrade as vet bonus similar to Sturm officer/Commisar's (extra entity)
imo a reduction in xp is enough, make it same as p4 |
I got a new usb DAC which upsample windows 10 audio to 32b/384k.
And coh2 cant launch when selecting speaker out from game audio.
If i chose headphone out, it launches but no audio, but i on/off my amp, it works. But if i exit game, it hangs, until i turn off my amp.
If i choses 32b/352k upsample, and headphone out, it launches with no audio, i need to on/off my amp to get audio, and i can exit the game properly |
Yes agree, putting coldtech back in automatch is good.
As some suggested, putting it back, means we can relook at the issue and improve the implementation. Removing features is lazy.
We need to tweak coldtech and not delete it.
With good weather effects that works in pvp, it makes future Coh more innovative and differentiated. |
Tiger with smoke ability is actually pretty damn strong.
It make up for is lack of mobility.
On the other hand the okw tiger can't have smoke, can't have command panzer ability, so yes it doesnt feel like a good 630mp 230 fuel invesment.
Still a lot better than pershing ;D
pershing is great in 2v2, easily best all rounder call in. probably good in 1v1 too
it does suck in 4v4 |