Which is why the faction is broken. They bully the shit out of German factions with their UC and Infantry section early on, and the opposite happens when Germans start hammering the no-snare infantry sections with their LVs.
but this dynamics seems fine. imo snares missing on IS seems over stated. RE are now buildable on start and AEC is no longer exclusive. you have plenty of snares now.
imo issue with ukf is a bit too pop cap tight. they will easily do better with 1 more IS squad fieldable.
also the commanders are not as fun or versatile, commandos are too costly and the rest of call ins infantry can't cover the gap |
You clearly don't understand how significant it is to reduce 160 -> 120 dmg.
One that used to require 4 shots to kill tank now requires 6 shots.
Reduce AI for significantly without huge buff to aoe.
You speak it as if it's nothing important. But it is.
it's open for exploration, maybe increase rof alongside. |
nah im suggested buffs by reducing pop cap back to old and increasing main gun aoe against infantry units, at the expense of AT damage. something like double churchill with 1 more RE support or ATG |
Now you are describing croc.
well yes, you can use croc or avre with comet
or regular 120 double church hill with firefly
i think synergy is good and open more options to ukf players |
Infantry support tank does not mean a tank dedicated to killing infantry.
It means a tank that is slow and armored enough to advance together with infantry.
Also, AVRE, you are describing AVRE here.
avre acts as strong alpha damage while im thinking of consistent damage and harassing on the front line using stock units. it could work |
Why don't you just dig a graveyard for the churchil?
you mean hull down for it? or digging trenches for IS sorta like bd sherman?
could be an interesting idea to reinforce ukf qualities |
120 is just a start, we can then explore its accuracy aoe against clump up weapon teams and infantry.
we want to reduce its strength against tank and make it more hardy as a front line infantry clearing tank, as its unit description said.
currently it is as vipper said, rather mobile, high health armor, self repairing and quite fast targeting turret rof, 2-3 churchy is big threat |
In most cases, 3 latest tech tank == win.
Think about it how many times have you seen Axis lossing after stacking 3 panther? Unless Axis lost all inf. while doing so, 3 Panther can dominate in 1v1.
Yes, same thing applies to the Comet or Churchil especially when opponent don't have Panther (Not sure what game you've seen, but circumstance indicates that axis player had a hard time for whole gmae. If not, there is no point of stacking p4 & stug without tier4)
yes but you can't unlikely to field 3 churchill now. so reverting the popcap and lowering the damage output to be more AI oriented seems better. ukf have firefly and buff piat now.
ukf is about hardy late game to dig in and drain the vp. so we can approach as that again
3 panthers are worthless though... |
sorry to be so blunt, but you've clearly no idea what you're talking about.
the churchill is already overshadowed by the comet, yet you think it's a great idea to nerf it even further (and this hard)?
that's because comet got some tuning buffs. before that, churchill were more common in 1v1 and 2v2, and were very strong. it culminating to that game with triple churchill that got its pop cap nerf |
You should browse more, not just the week I provided.
For now, only March is available to be seen as a month stat. https://coh2stats.com/stats/month/1614556800/1v1/wermacht
Clearly the worst WR 1v1 ~ 4v4.
And idea of making one of the latest tank dmg to 120 is the most ridiculous suggestion I've ever seen. You are saying the latest tech tank with very slow movility needs to shoot & penetrate 6 shots to kill even P4?
sigh...
the churchill pop cap nerf came after a 1v1 exhibition game where ukf spammed 3 churchill and crush the wehr player iirc. the wehr had couple of p4 and stugs.
that's why a 120 damage main gun but with 3 on the field, it is still terrifying |