not sure why you're arguing semantics here honestly.
And I am not sure why you are repeating something you have read without actually processing if it is true or not.
Lets try to get the facts straight, if someone uses the title "latest tank" as an argument he is arguing semantics and not me. On contrary I have pointed out that the title does not mean much.
i hope you'd agree that reducing the churchill's main gun to 120 damage would be quite a stupid move, no matter how early or late it comes out with respect to other tanks
Churchill has issues and the MOD team decided to hide them under the rag by reducing the number of Churchill one can maintain with absurdly an high pop.
Part of it problem is that it combines very HP pool, defensive smoke, high maneuverability, while it can still dish out adequate damage both in AI and AT.
Is it my opinion that in need 120 damage and lower pop? it wouldn't be the solution I would choose but I am not happy with the current implementation either.
Imo the unit should be designed so that it workes with supporting unit and those units would dish out the damage. It damage output could be focused either in AI or AT.
That desing would even make the unit to be closer to it real life design.