I dont like the change on the STUKA vet 1 ability:
It's too strong vs brit emplacement as tested by tightrope :
https://www.youtube.com/watch?v=GSAjaFMmEd0
(At min 40:00)
It comes wayyyyy too early vet 1 is basically 5-10 min of stuka gameplay IF very unlucky.
Since the only (non doc) mortar brit have is emplacement, and in some game you do need it for smoke/ counter heavy mg play etc etc..
The 17 pounder is sometime the only good option vs the king tiger or a jag/elephant.
This ability
Hardcounter emplacement and should not be so easily accessible.
I agree vet 4 was too late for it to be any use. But I suggest to put it at
VET 3. And you could keep the previous dmg/aoe it had. By the time The OKW player will have a KT/JGT if he went stuka he should have reach the proper vet or be very close to it.
I could agree with putting it on vet 2 if you nerf by a lot the dmg it does on emplacement.
Im not a 3v3 /4v4 player but Im sure this change will have a huge impact on any brit player if this change come live.
By the way most of my game are 2v2 OKW. And I don't understand why OKW would need it soo early since anyway With
lieg, Volk flame nade they are doing just fine.
Napalm Rocket scatter from 16 to 12
- Napalm scatter max from 15 to 10
- Napalm Rocket FOW scatter from 3/2 to 1.25
- Napalm rocket DOTs spawns from 6 to 2
- Napalm Rocket munition cost from 90 to 40
- Napalm Rocket requirement
from vet 4 to vet 1