Ostheer absolutely has a higher skill ceiling than other factions. The issue is most players have gotten used to abusing the completely broken 5man Grens and Osttruppen and now have to play the faction properly and their delusions about their own skill have been completely shattered. They need to inhale a lot of copium and quickly.
Agreed, but to build on that, fragility is a permanent weakness, so where is the compensation for it? I've seen many players far greater than myself play properly, make one blunder and their day is ruined. Of course I understand that is often nature of high level games, positions are equal with players trying to maximise their strategic edges and a tiny advantage is all it takes to win a match but for the Ostheer, blunders or even inaccuracies are punished far more severely that doesn't seem fair, or fun to play with/against.
Take the replay I posted for example. Ostheer played perfectly, I think the use of their abilities and unit activity they were exemplary, and demonstrated a much higher skill ceiling against a higher rated opponent, but there's no reward for that, they had to play perfectly to maintain parity-- that's the issue. If two super computers play for eternity Ostheer will always lose 'cos there isn't any compensation. So I say, either lower the skill ceiling, make Ostheer less punishing to play, or... and I don't like the thought of it, reward them for when they play perfectly, but that brings back Wunderwaffe which was 104x less fun to play with/against than now, so that's a shitty idea also :/