vet 5 pF and vet 3 penal at point blank range is literally up to the last man alive i did the test
the dps of the g43 is high for sure but they only have 3 not the whole squad, if u give bren to IS or give ppsh to cons they do lose
Yeah that's true for Penals, compared to Volks where Penals win the engagement at every range by a clear mile that is a significant step up since game situations involve multiple units you can apply less help to that fight to ensure a victory and if your opponent wants to ensure he doesn't lose he needs to provide his own support there rather than letting the Penals win as if against Volks. But like I said the major problem is getting the Pfussiliers into position to take that fight which is why earlier Sprint would be helpful.
Brens gain almost 0 damage over Enfields at close range due to reverse damage falloff so not really. Again, if they had sprint the Bren's would have less opportunity to deal damage on the close-in and the Pfussiliers could hit effective combat distance to force the Sections off or wipe them if the opponent slips up on micro. Compared to Volks here this is an outright win for Pfussiliers since Volks are dominated by Sections fullstop and have no way to close in effectively but you still go JLI 100% of the time vs Brits if you don't want to hate your life the entire game since JLI just take away all advantages Sections have so probably irrelevant but maybe early sprint could provide Pfussiliers some merit? (Longshot especially compared to JLI but worth considering even if it turns out wrong)
PPSH Cons were a meme and still are a meme. You don't fight SMG units at close range and even if you did Pfussiliers could deal a fat chunk of damage just outside of the PPSH Cons effective range before leaving compared to Volks so they're still better in that department. The answer to this is still multiple units supporting each other to bleed the SMG unit out of effectively dealing damage since they're helpless outside of 10m. Be it Volks or Pfusilliers, irrelevant point.
Thing is if all you do is compare 1v1 infantry fights without the context of a full game you're going to come to incorrect conclusions on the basis of a lack of complete information about how all the pieces of the game fit together and I see that so much here with people extrapolating problems out of isolated tests that don't really apply to actual game situations. 1v1 tests can be a good way of gleaning basic information about how units perform in a vacuum vs opposition and compared to equivalent units of a faction but any more than that and you're usually way off course without proper understanding of what to expect in a real game.