Steam username: scratchedpaintjob
Steam nickname (In-game name): scratchedpaintjob
Estimated Skill level (1-10):7
Profile of scratchedpaintjob
General Information
Register Time: 14 Apr 2013, 14:24 PM
Steam: 76561198035360940
Nationality: Germany
Timezone: Europe/Berlin
Game Name: scratchedpaintjob
Register Time: 14 Apr 2013, 14:24 PM
Steam: 76561198035360940
Nationality: Germany
Timezone: Europe/Berlin
Game Name: scratchedpaintjob
Signature
“Ha! They're scratching your paint job, Helmut!”
Post History of scratchedpaintjob
Thread: WiFi's Tournament of Gamekeys Signups13 Aug 2013, 10:13 AM
In: Events Central |
Thread: The Toasty Sniper Start9 Aug 2013, 15:57 PM
it would work better! still i would wait with this strat until german sniper gets buffed or sowjet sipers get nerfed.
have you ever played against a half-decent sowjet going t1? he will know, that you have a sniper around, so he will wait. even if your chance is 75% to win a sniper-battle your sniper will not be worth his money. actually, the chance is 50% or lower, because your enemy has probably more units giving him more vision. if you somehow know how to counter sowjet snipers with a german one effectively against a good player, share a replay! |
Thread: White guilt?9 Aug 2013, 15:42 PM
nope, it wasnt a typo. you cant control guns. so weapons for noone or everyone. and i dont want "bad people" to have guns, so i think, that weapons neither for bad nor for good are the right choice. of course, you cant go back, once you have liberal weapon-laws. i live in germany, and if i would get robbed, i would not have a gun, but they wouldnt have a gun aswell, and i would know, that the police will always be much better armed therefore, which is not the case in america.
i dont think that arms have a great effect on revolutions in a modern society. when millions go on the streets to protest, they have enough power, even without arms. but syria shows that you are right when it comes to nonmodern societies. In: Scrap Yard |
Thread: The Toasty Sniper Start8 Aug 2013, 20:41 PM
a t70 can withstand three or four pakshots, so the best would have been to kite your troops. the aggressiveness depends on your build, for example a scoutcar or maxim-tech should be played much more agressive than a sniperbuild the t70 has just a small time, where it is truly effective, so you need to push push push! we can actually make something here that is legitimate, not so fragile, and works. i think getting the sniper after the grens and mgs is much better, because first of all you have a unit to provide sight for your sniper, to cap, to negate houses to the enemy and so on. and im not sure, whether your opinion about the countersnipe is correct. in my games where i had a german sniper, i often lost them to sowjet snipers running around, because i sniped the first one and the second one instantly countersniped me. and that was the case, when my enemy was not caring attention to his snipers and i was! if your enemy is good, he will change his plans immediately fater seeing you sniper, he will go T1, get his sniper-team into cover, hold fire, wait until your sniper comes and boom. gg. thats the second reason why i would build grens before getting a sniper, because if you see T1 from sowjet, i wouldnt risk to build a sniper. against a t2sowjet, this would be definetely a viable strat. |
Thread: The Toasty Sniper Start7 Aug 2013, 11:17 AM
watched it. the sowjet player was VERY defensive in the beginning, which is totally wrong against snipers. still he managed to get an early t70, but he just build one, was very defensive with it (why did he drove out your the base???). he didnt build a second or third, he didnt circlestrafe your pak, which would have been the end, he built t2 instead of t1, he lost IS2s like they were m3s, he never ever pulled a good flank in early ... horrible your enemy was not even decent, but he still managed to get huge parts of the maps and control them. on other maps it might have been much worse for you. if he had done sniper+su85spam, he would have won with ease. still gg from you, i didnt notice many mistakes. the biggest might have been your doctrine-choice, jägerarmor or spearhead would have been much better for you! |
Thread: The Toasty Sniper Start7 Aug 2013, 10:46 AM
panzerfausts are just a soft counter to m3, if you watch the langeskaya-tournamentgame where omgpop spammed scoutcars agaisnt tititwister, you will know, that two grenadiers are not enough, especially if you divide your forces, but even if you have them clumped up! you could build 3 grens 1 mg instead, that whould help a bit.
the thing is: you can shoot him a thousand times and you wont kill his squad. he will shoot one time and your 360mp are gone. with the current snipermeta, playing a german sniper with sowjet snipers on the field is crazy! you will lose your sniper really at some point (very early), if your opponent is good.
yes, i have played coh1 the thing is, that as WM you know, that the american sniper would come later and delay the US tech AND that you would have a good chance to kill him, because he is only a single man. a sowjet sniper will not delay his tech, will not come that much later and will probably kill your sniper, which is probably gg, because no map, ressources and the enemy has snipers.
an early scout car might help, but guards and mines are just an easy counter to the scout car. a clever opponent will wait until he has guards, then tech t1, get two snipers and snipe you into hell, while you have nothing to counter him. i think the t70 doesnt matter, because it comes much later than guards or mines, which already counter the SC.
moar fuel is always better btw. have you seen the langeskaya-tournament? if not, do so! one t70 is nothign to fear, two will kill you slowly, three will instarape you with this strat |
Thread: Hello7 Aug 2013, 09:58 AM
Welcome In: New Members |
Thread: The ultimate guide to fixing COH27 Aug 2013, 09:57 AM
the response time is not 2013 even coh 2006 made this much better. i still try to dodge nades, but sometimes i think, that not dodging them might be better for my game, because i could micro other things. i agree, that the sound are better, especially the driving sounds of the tanks are amazing , but i have to agree with the op, that artillery strikes are not that "satisfying" anymore, they feel a lot weaker and , of course, you dont have these nice green numbers. i mean, what is better than two +19xp next to a mine you set on the battlefield! In: COH2 Gameplay |
Thread: The Toasty Sniper Start7 Aug 2013, 09:43 AM
this strategy seems to have some major flaws in my eyes! with only two grenadiers on the field, a clowncar-rush would totally destroy within one good attempt, they would kill everything. the second big problem is the sniper itselve. if you play against a halfdecent sowjet, you wont kill his snipersquads, because he will retreat immediately after the first shot, but they will countersnipe you and very early! third problem is map control. your first units on the field are a sniper and a pioneer, while your enemy might already have 1 engineer and two conscripts. if you haver to retreat the sniper just once, he will be able to cap huge parts of the map. your fourth problem is a fast t70. without a pak, these little monsters would rape you, because you dont have pak and you dont have a pz4. shrecks are okay against t70, but they cost a ton of munis and will make the AI of pzgren squad much worse! conclusion: the german sniper is not viable as a first unit. i would rather build mg gren gren gren and if he gets maxim, build a sniper LAST from T1, if you really want a sniper. at this point you will know, that he wont be able to field snipers, because if he does you can outtech him easily! |
Thread: New system build looking for advice7 Aug 2013, 09:14 AM
Here is a quick build: nice build and definetely much better than the original build. i would buy a fullhd-screen for this computer aswell, everything else would be a waste |
64886635966359063397629206291262896628956289162886
Latest replays uploaded by scratchedpaintjob
Livestreams
46 | |||||
24 | |||||
21 | |||||
9 | |||||
14 | |||||
4 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1772443.800+4
- 2.520216.707+17
- 3.68672504.733+2
- 4.1534535.741+3
- 5.388251.607+9
- 6.16060.727+5
- 7.216126.632+1
- 8.517330.610+1
- 9.251139.644-1
- 10.368196.652+6
- 1.2174901.707+4
- 2.11924.832+2
- 3.26988.754-1
- 4.26389.747+3
- 5.446297.600+1
- 6.284124.696+12
- 7.224107.677+3
- 8.214109.663+1
- 9.16258.736-1
- 10.957512.651+6
- 1.1460740.664-1
- 2.466195.705+15
- 3.426130.766+2
- 4.536218.711+8
- 5.358218.622-1
- 6.474216.687+4
- 7.818467.637-1
- 8.11952.696+3
- 9.484229.679-1
- 10.567419.575-1
- 1.354170.676+1
- 2.346157.688+1
- 3.338104.765-2
- 4.897246.785+5
- 5.588254.698+10
- 6.698336.675-2
- 7.937584.616+3
- 8.939429.686+1
- 9.273136.667+10
- 10.1509995.603+9
- 1.28401025.735+2
- 2.546194.738+27
- 3.506159.761+17
- 4.933376.713+3
- 5.1360445.753+14
- 6.1715873.663-1
- 7.917379.708+4
- 8.535310.633+24
- 9.631379.625-1
- 10.1333506.725+5
- 1.30571503.670+28
- 2.340175.660+5
- 3.251122.673+8
- 4.22273.753+5
- 5.529386.578+4
- 6.855493.634+6
- 7.177101.637+5
- 8.1308788.624+3
- 9.449333.574+3
- 10.21801362.615+3
- 1.781375.676+10
- 2.478284.627+1
- 3.434170.719-1
- 4.16556.747-1
- 5.357265.574-1
- 6.10531.772-1
- 7.480243.664+1
- 8.25490.738-1
- 9.643391.622+6
- 10.244150.619+6
- 1.346135.719+1
- 2.730386.654-1
- 3.322177.645-1
- 4.936700.572+3
- 5.1255742.628+9
- 6.656488.573-1
- 7.446351.560+8
- 8.460320.590+2
- 9.578390.597+8
- 10.266156.630+1
- 1.1833774.703+9
- 2.476220.684+14
- 3.73682731.730+4
- 4.1383535.721+2
- 5.576283.671+8
- 6.394121.765+2
- 7.657206.761+12
- 8.4168939.816+15
- 9.583324.643+1
- 10.14962.706+10
- 1.1479640.698+1
- 2.20349.806+6
- 3.16121158.582+2
- 4.696436.615+2
- 5.663345.658+9
- 6.526285.649+3
- 7.17768.722+3
- 8.19011281.597+5
- 9.667255.723+4
- 10.378206.647+3
- 1.487177.733+5
- 2.506212.705+8
- 3.646294.687+4
- 4.698308.694+3
- 5.255115.689-1
- 6.24569.780-1
- 7.842381.688+1
- 8.1183850.582+1
- 9.306154.665+1
- 10.526233.693-2
- 1.422176.706+6
- 2.338155.686+1
- 3.675312.684+6
- 4.15140.791+3
- 5.379184.673+10
- 6.236221.516-1
- 7.738304.708+1
- 8.1702827.673+4
- 9.1474808.646+4
- 10.243215.531+3
- 1.25979.766+10
- 2.35081729.670+9
- 3.2025686.747+29
- 4.1087410.726+1
- 5.603164.786+4
- 6.396150.725+27
- 7.694282.711+3
- 8.18988.682+12
- 9.19930.869+8
- 10.179102.637-1
- 1.26471442.647+3
- 2.276165.626+3
- 3.460191.707-1
- 4.18493.664+1
- 5.744328.694+1
- 6.402175.697+11
- 7.7421.779+2
- 8.285128.690+8
- 9.191111.632+5
- 10.479202.703+3
- 1.30911001.755+5
- 2.642336.656+8
- 3.9316.853+16
- 4.695400.635+5
- 5.346148.700+5
- 6.255101.716-2
- 7.446162.734+6
- 8.687234.746-1
- 9.1160710.620-1
- 10.205112.647+5
- 1.12191049.537+3
- 2.403313.563+2
- 3.851721.541+5
- 4.15865.709+5
- 5.332246.574-1
- 6.13887.613+3
- 7.463299.608+2
- 8.482333.591-1
- 9.679536.559+2
- 10.422316.572+2
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
- 1.20141083.650+9
- 2.569354.616-1
- 3.427271.612+2
- 4.1676922.645+1
- 5.10136.737+4
- 6.434208.676+3
- 7.11649.703+7
- 8.189101.652+1
- 9.20968.755+7
- 10.288121.704-1
- 1.754286.725+2
- 2.21590.705+18
- 3.16948.779-1
- 4.603178.772+3
- 5.981427.697+3
- 6.1010554.646+1
- 7.324127.718+12
- 8.359155.698-1
- 9.1426713.667+1
- 10.36059.859+2
- 1.568415.578+2
- 2.776618.557+6
- 3.232122.655+2
- 4.398285.583+1
- 5.311206.602+2
- 6.194157.553+10
- 7.13347.739+3
- 8.239169.586+5
- 9.250135.649+1
- 10.197159.553+1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1231
uploaded by XXxxHeartlessxxXX
Board Info
987 users are online:
987 guests
1 post in the last 24h
8 posts in the last week
38 posts in the last month
8 posts in the last week
38 posts in the last month
Registered members: 49081
Welcome our newest member, kavyashide
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, kavyashide
Most online: 2043 users on 29 Oct 2023, 01:04 AM