i agree at least a little bit
picking a doctrin instantly at the beginning of the game may seem strange to a coh-veteran like you and me, but i feel, that overall the impact of commanders is far less then the impact of doctrines in coh1, where a doctrin completely changed your playstyle.
this changes a little bit with 0cp doctrines like riflecompany or the assault grenadiers --> stug e doctrin, but still, they are not that important, so its okay imo
you are partly right with the missing aspect of counterplay, the thing which comes into my mind is isu152 and elefant, where the elefant doctrin is a hardcounter to the isu 152. but are there many more counterpick-options?
you probably did not play on the new patch, but rifle company was severly nerfed and it seems a lot better to me now
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Register Time: 14 Apr 2013, 14:24 PM
Steam: 76561198035360940
Nationality: Germany
Timezone: Europe/Berlin
Game Name: scratchedpaintjob
Register Time: 14 Apr 2013, 14:24 PM
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