Reading comprehension time
Pathfinders are a good example because they function well. JLI are not because they are preforming excessively well.
As long as that is your opinion, that will stay as that, dont confuse reality with your OWN perception of reality. This "reading comprehension" is rather easy to do, as long as you do it too...
Can you count?
Pathfinders are a 4 man squad. JLI are a 4 man squad.
For some reason i remembered Pathfinders as 5 man squads, i havent used them in a while but thats my bad, anyways thnx for the free hostility.
They both have model crits, high line of sight, and are doctrinal call in with a 10mp difference. Both of them are described as recon support units. Both of them are described as light infantry. There is no closer comparison possible. Even if your interpretation of their 'role' is correct, currently with the higher snipe HP threshold and better durability JLI are better than Pathfinders at supporting units never mind going solo.
All this paragraph just to say, JLI are better than pathfinders, yeah we all already know that. Funny thing is that both factions also compete for the best mainline inf. Sadly USF still has the best mainline inf title, as long as some nonretard player uses riflemen properly. Therefore JLI being better at their "role" makes scales balanced. One faction has better flankers and the other has better raw power troops.
No Light Infantry is ever supposed to be super durable and also a standalone flanker. That is a commando, or equivalent elite infantry.
If JLI had smgs they will perform as commandos, but they have the extra "elite" in them, being able to snipe instead of exposing themselves into the line of fire. But hey, i dont like the concept that much neither, its just what it is.
Maybe their hidden role is meant to counter infntry as some specialised AI troop, like penals. Also JLI have to face riflemen and IS meanwhile Pathfinders face volks and grens. Volks are more cost efficient than riflemen but the latter are better trading than grens, which means the pathfinders are better facing OST grens and HMG rather than volks, such consideration is important, because no one discuss the fact that dedicated AT destroys reliably any armour, in this case the threshold is thinner but certain, for volks go for riflemen
assisted with pathfinders. For grens you can exploit pathfinders superiority. On the other side JLI need to withstand the superior offensive power of allied early pushes, hence their durability. But also to make them some use against IS they have such high snipe threshold, because otherwise they will fall like flies, even if they properly flanked.
Again im just setting up the commongrownd, wether you like or not, the facts show why JLI have their stats. Maybe we can work around a solution and decide if JLI should be effective against the 3 factions of the allied side. As long as pathfinders can counter both axis faction, it should be as it is.
Because JLI have high LOS, ignore cover and snipe models they never need to be in risky positions to do well at all. Their optimal use is behind heavy cover at maximum range, where nothing else can currently even try and compete once they get vet 2 and the RA bonuses begin to apply.
This is a very valid point against JLI. If they are meant to assault and provide flanking support, they should not be able to hold their ground so much. We both agree on that.
As long as i dont like to compare JLI and pathF, both of them are good at defending its position, its very hypocrite to focus on one but ignore the fact that the other does the same, this is a doble fault of the game design.
JLI are the exact same unit as Pathfinders with minor army differnces.
Let me use you own phrase, mr "reading comprehension" one is a recon squad with sniping and the other is a light infantry elite squad. If you dont believe me i invite you to take a military reading about the topic. Still we can agree that they perform about the same role, because both factions have similar focus on offensive flanking strats.
If you want a long range combat squad take Fusliers. If you want a high damage flanking squad take Fallschirms. Or play brits and take commandos, or just use stormtroopers as Ost.
Sad thing that Fusiliers are a completely different doctrinal ability, fallshjr too (and they are a bit underwhelming too), Playing another faction is an unnecesary whine as long as JLI are part of the OKM rooster and stormtroopers are just another design far different from the "recon light inf". So none of those mentioned options are viables in a sensible way speaking.
Which if the two should stay - RA or snipes - is a possibly interesting question. But the game's description of the unit makes it abundantly clear that they were conceived as a light support unit, not a fire-soaking lone operator.
As long as your "reading comprehension" goes, a fire soaking lone operator (group) means a squad with so much hp that withstands effective incoming fire. Since RA means a % to hit the troop, instead of raw HP, you are "literally" wrong, JLI are not fire soaking, they are more like fire evasive troops. Blame it on their camoflage, or their better training. Im not playing that card though, i just said they should not benefit that much, their standalone RA and also heavy cover bonuses.