In order for scotts to auto fire they shou ld be stationary or else they should have the crappiest accuracy ingame, and i mean it really bad like literally backfiring into your own base.
Now seriously scotts should ve stationary to auto fire with a moderately low setup time and have mobile barrage abilities that require micro.
People sayin that scotts are micro intensive is because they use them that way, like driving an ostwind between AT penals. Its no argument or whatsoever |
How about:
DsHK is default HMG.
Penals and DsHK swap tech position.
Now there are two distinct styles of early game play for soviets.
T1 play is now conscript based with access to all the major AI units thereby soft buffing the long term viability of conscripts. The army trades well if you manage your support units effectively, but conscripts are still the same. DsHK and AT nades are used to hold off light vehicles, but you're vulnerable to mediums if you can't exploit the early map advantage conscripts tend to buy.
T2 is more of a late game focused army at the cost of early game power. You get access to penals which as we know scale well into the late game, but they come 10 fuel later so you're probably building at least one conscript squad. The good news is you have access to both the mortar and Zis gun. Both conscript upgrades are skippable as you've got tools for dislodging dug in enemies, and plenty of AT. Due to all the AT available extended T3 play is now an option if you're stuck on the back foot.
Maxim is a commander only unit. It gets a price reduction so that you can have glorious spam games, but is hamstrung by an overall weak commander.
Yeah i like the new refreshing configuration for SU. It can make sense but be aware, older people playing the game dont like changes so much, many will complaint about it but will offer nothing in return. |
I don't care about the damage, I just want to my MG to suppress, every time they can survive two bursts and not suppress. This pisses me off every time. Meanwhile MG42 supress with just half of a burst
A little advice for you: get 2 maxims. Problem solved |
+1 To obstacle demolition and map additions |
I just had the most groundbreaking idea. Remove Maxim setup and lift time, i mean, literally set it to 0(zero)
Deathloop fixed.
Now Maxim becomes the closest to a mobile suppression platform it can be. For T1 SU with is rather fast and cheap.
Also add a reverse movement ability.
IF volks rush upfront you can use a micro tax to move it backwards until it get suppressed and forced to retreat.
Volks opness discussions aside please. |
I can't really tell if you're joking or not (I hope you are) but all else aside they aren't gonna add any new assets so I don't know why this is even a discussion.
Dont worry, i was. I knew all allong they both mechanics were the same... But it took 3 posts for him to figure it out.
Back on track, sector assault is somewhat OP or at least its a bad ability for its cost and its effects |
MECHANICALLY THEY WOULD FUNCTION THE SAME IN THE GAME.
Wide aoe with long delay
You could call it a disteofio core orbital flechette (denser than any substance known to man) and it would STILL function the same.
BUT IT HAS TO BE A GODDAMN SELF PROPELLED ROCKET, ITS A V-2! DONT YOU GET IT? |
Wow you really are something special arnt you? Notice how they listed IN GAME features (most ww2 bombs and arty are not led by 3 red flares, I figure you might need that pointed out to you)
IN GAME there exists an equivalent, the stuka.
Just because I know it would take at least 3 times for you:
IN GAME stuak DB==v1 rocket for all intents and purposes.
BUT STUKA IS A BOMB
V-2 ITS A SELF PROPELLED ROCKET.
Gosh, i hate people not getting the important point of the discussion...
|
Its equivalent, the Stuka Bomb Drop, is already in game. Single target, no flare, distinctive sound, does a butt load of damage.
A stuka bomb is an explosive dropped from a plane.
Instead a V-2 rocket its a self propelled explosive with much more potential to blow up anything. Like saying a Pershing, or a damn bofors emplacement while braced. |
I agree; eliminate the Sector Assault call in.
...
(And substitute it for the V-2 Rocket Strike from COH. Man, I love the sound it made.)
Yes, please! Nukes for axis! |