The problem with the new okw commander is that it has too many uber abilities like overwatch.
If you're going to buff the crap out of panzerfus or sturms with double Shrek and teller+ sprint ability you better make sure the rest of the doctrine is in order. (So not having a call in tiger).
Imagine if recon company had a Pershing at the end to supplement your elite AT paras and greyhound. It would be OP for sure
Make the Airborne HQ as a British HQ: reinforcement, reconnaissance aircraft, transfer the IL-2 23-mm strafe to the headquarters.
Give Airborne Guard artillery strike as Pathfinders reconnaissance group. they don’t make sense to appear in the enemy’s rear, they can only cut off the fuel point, they can’t even cut off the usual point, as most likely it will be resources cache.
There are also a few unique stuff for the Airborne Forces, but this requires new moding tools:
37-mm airborne cannon model 1944
crew: 4 people
weight: 209 kg
rate of fire: 15-25 shots per minute, technical rate of fire 25-30 shots per minute.
armor penetration: for the 37-mm cannon a sub-caliber UBR-167P was developed and produced, piercing 97 mm of armor at a distance of 300 meters.
T-40 light tank was in the airborne separate tank battalions.
weapon: 12.7-mm and 7.62-mm machine guns. Also armed with a 20-mm automatic cannon with a rate of fire of 750 rounds per minute.
It can be build in T0, after construction T3 can be improved by 20-mm cannon.
76-mm mountain cannon model 1938
was in service with the artillery batteries of the Airborne Forces.
crew: 6 people
weight: 785 kg
firing range: 10,700 meters (best in class)
maximum projectile speed: 500 m / s (best in class)
projectiles: high-explosive, smoke, cumulative, canister.
My proposal here is not to make it a copy of the German and US infantry guns. Make the Soviet mountain cannon a miniature version of the ML-20 and leFH 18. Can move but only after deployment, can shoot only after deployment, no possibility of auto-fire only like ML-20 and leFH 18.
Relic have said no new models can be added into the game
Changing the moving accuracy of the Soviet M3A1 and Ostheer 250 probably won't change much, considering most players use a flamer in them, which is not affected by accuracy.
Atleast the USF M3 has 5 passengers shooting out of it and 320 HP, which is good for the time it comes out.
I think the moving accuracy penalty for just the USF M3 should be changed to 40% instead. 5 equally strong passengers in the USF M3 would have the same dps as 4 equally strong passengers of other halftracks then (5*0,4 vs 4*0,5). The WC51 can stay at 30% moving accuracy, considering its super early timing and many utilities.
It would be less drastical and more fair. Add a handbrake option to all halftracks, while we're at it, so players can play around the moving accuracy penalty.
Ptrs clown car and shreks are used to bully light vehicles quite often. It's especially good to run down flamer HT or univeral carrier for easy kill.
Hans has pulled it off once or twice, Jove I've seen use both. And captain molo uses clown cars like a fine wine, you imagine the unit inside and he's done it.