Is there anyway to replace British trenches with these?
I have noticed a small minority of players abusing UKF trenches as tank traps (combined with sim city). This would solve that issue. |
Ah yes. Because the Brits, the least used in all tournaments, clearly need additional nerfs. Why don't we nerf tommies, too, and just bury then completely
Can't have any too effective units! Never mind that those units are propping up a faction full of holes with no proper indirect, awful emplacements, easy hard counters, need 100fu invested for AA, etc. Etc. Etc.
Heh, it would be nice after three years to have Bofors fixed to actually kill aircraft.
But apparently shaving off a few more nerfs in an already underused and anaemic unit is more important |
These are not "core" changes vipper
Core as definition means part of the central part of the faction. So doctrinal changes are outside of that. |
8 pop pgrens, now they will replace mainlines like penal... Just better
Shrek spam here we come |
Rip universal carrier I guess, WASP was trash enough already.
Maybe we should hit the comet with a few more nerfs while we're at it. |
comet is used when u are ahead, churchil is just the fafest bet as 1 + a FF cover each other weakness perfectly and is more consistent, comet has higher armor and better gun but it's not a clean pair with the FF
Then why do Hans, luvnest, vonivan, momo, kimbo, vonansten etc any top player now avoid comet the plague? I bet you couldn't even link me three games of top players using comet in the last three months. Meanwhile I could find you 40 examples of people just building two Cromwells instead.
Two Cromwells are much much much better than the fuel sink that is the comet when you're ahead (by the way you didn't quote half my post)
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it matters and the art cost x8 the cost of a grenade + the cost of the upgrade
u can't just compare stuff with "feels", why don't give gren IR path finder art strike ? it's better and the unit is functional and balanced
yea a 50 range generalist was already op let's not remake it in the context of game balance no it doesn't matter. Because I am using the unit as an example of units having abilities to deal with their counter in a specific retort to vippers argument that it could be break AT gun balance.
Bundled nade is way more expensive than Molotov but you don't see people claiming molo is better. Same point here goes for WP rounds on comet vs OKW tank arty
Price is relative to wipe potential. Which cheap and almost instant 120muni arty provides
I would dare say we see more panthers with commander these days than "non-doc" comet tanks anyway. Comet is a unicorn |
well i guess i want a buff to VG nades as they are not as good as the flame art off map of the soviet, it's slightly more price but who cares
btw are u comparing a stock upgrade to a commander one ? cause if so we need to heavily nerf ukf as they have the sexton and so don't lack mobile art by ur logic
panther is a tank hunter , comet is a mini tiger, panther is better at tank fights, comet is better for general purpose, never said comet was better as they are 2 different tanks, comet just need 15% reload speed at vet 1 or scatter
stay mad fanboy
I use panther + commander arty as an example because it's not OP despite it being possible to counter it's counter (AT gun) with some of the fastest and hardest to dodge arty in the game. Any Brit player would trade OKW commander for Brit one and bugfest WP shell in a heartbeat
It doesn't matter if it's doctrinal because the unit is functional in the game and is balanced (like comet would be if it got same range and reload buff with vet). But I'm glad you agree with me comet needs vet buff |
are u really comparing a 120 munition off map art to a grenade ?
Yes because it comes down almost instantly and is more reliable at killing at gun, even if it is slightly more pricey. It's worth it for the wipe on 320mp unit, grenade or WP is more obvious and less effective (usually survive after a hit).
But according to you comet is better tank, despite panther being better in almost every way. Stats and vet buffs don't lie, and now OKW commander upgrade exists you can't retreat to the "but comet has extra LoS + abilities that can kill AT gun!" Excuse either, because panther has option for even more beastly option and is not OP |
Comets' Grenade have a range of 15
Comet is far better than PzIV and far better than Panther to deal with ATGs. It has has a sight bonus to begin with, and the combination of smoke and grenades is very useful against ATGs.
Smoke/WP can be used to counter ATG from a relatively safe distance.
I never "pretended" that it is brumbar's bunker buster barrage, if you keep putting words in my mouth will have a hard time making any progress in this debate.
If it is bugs that much it should a priority to fix it before buffing the unit, the same way Guards should have had their dance bug fixed before being buffed.
The answer is it depends.
Comet comes with a number of abilities like "war speed", grenades, smoke, WP smoke, tracking, commander and thus one has to take all these things into account when evaluating the unit.
If one want to buff the base performance of the unit one should probably have to take a look at all the things that come with the Comet and adjust them accordingly.
Panzer 4 or panther with commander is more reliable at wiping AT gun then comet, you forget it can call in very quick arty. But that doesn't mean AT gun suddenly is not a counter... Tanks will still fall pray if you get snares and AT gun has a shot on you despite any of these abilities.
If it depends what buff would you recommend? |