If you need a mid range DPS unit I suggest you use Penals.
Comparing Soviet units and USF units is misleading since the factions are differently designed. In addition Paras/Ranger are CP 3/ have to pay munition for weapons and have to worth building over riflemen who are better than conscripts.
As I have explained default weapons should follow weapon profiles and not stretched to fit units. If a unit is designed for mid range, it needs a mid range weapon and not a smg.
Finally keep in mind that Thompson is a weapon upgrade, not default weapon and has to justify cost.
Your suggestion is far from a no-brainer.
PPSh can be a weapon upgrade too, default Paras and Rangers also get mid-range battle rifles as default.
Factional differences are another thing that works in Shocks buff favor. Shocks dont synergize well with their faction, only one commander has PPShCon/Shock combo and normal Cons are pretty bad support unit for Shocks unlike riflemen who are great at mid/close range |
Maybe 4 trophy STG-44 to increase the range or 6 AVT-40, it's all the same SVT-40 only add short burst (I think it's quite possible)
Thats unnecessary complex, what Shocks need is a simple buff to PPSh range.
Thompsons were also utterly uselss before their range was inreased, but Lelic in their infinite wisdom completely forgotten about Thompsons Soviet counterpart. Hence - Rangers and Paratroopers are viable and desired and Shocks are bleeding machines who get put down by STG Volks like rabid dogs |
Ass Grens are not elite CQC squad, they arent even direct combat unit, they are flank/harrass unit.
Commandos are not direct combat unit either, but you can turn them into one by giving them 2x Brens, which gives almost same long-range DPS as 2x Bren IS
Only Paratroopers and Rangers have exact same role as Shocks, and they all can do mid-range DPS, while Shocks are point-blank only.
It's a no-brainer change to give Shocks PPSh same buff Thompsons recieved |
I think their initial shock value is pretty on point, especially in certain CQC team games maps. It's mostly late game when they start to become less effective when the Germans can field vetted/elite long range infantry and vehicles. Perhaps introduce the SVTs as a package to upgrade their mid-long range DPS as the game goes on?
These 2-3 SVT's arent there to buff shocks, they are drawback to make sure they wont exterminate everyone in point blank ranges.
In exchange shocks get PPSh range increased, in combination with SVT's it would make Shocks useful at midrange
Thats how Paratroopers/PPSh cons work, it's not just about point blank dps, it's about ability to do some damage on the move/midrange instead of just doing nothing but bleeding themselves to death like Shocks do now |
Make them more like paratroopers/PPSh cons
Give them 2 or 3 Penal SVT's and buff their PPSh range to same levels as thompsons, make these improved PPSh transferable upon model deaths
There you go, Shocks fixed |
People dont understand how Advanced Warfare strafe works, its like inverse light artillery barrage of wehrmacht, it never meant to shred infantry or pin anyone. It's anti support weapons ability, it kills AT-guns and MG's. Same with Tactical Support USF commander. The thing is, in case of IL-2 - its AOE is too small, AT guns can easily move out and MG's can retreat. P47 strafe has bigger AoE, but costs even more and deals less damage from what I've seen. Both of these abilities simply need a buff, they arent bugged.
As for conscript repairs, the best way to deal with it is to bundle something else with it, like maxim mg nests. |
People pick Guards because they are OP not because they do not have another option.
You should've just said that in your first post, discussing anything with you past that statement is waste of time |
Compare the durability (effective HP) of Conscripts and Osttruppen in each vet level and you might start to comprehend the difference.
Compare the cost to build and reinforce conscripts with Riflemen and Tommies and you might start to comprehend the difference.
You're one not compherending point in DP upgrade for Cons. There are no other options for long-range combat for SU as a faciton other than Guards. Therefore, basically everyone only picks commanders with Guards. If you want people picking non-meta doctrines you need to give these doctrines something comparable to Guards.
P.S. Osttruppen are cheaper than Cons, have cheaper reinforce and LMG42 has only 25% penalty in cover, making it similar to DP. They must be super broken according to you |
Two of my examples are mainline infatries with two weapons, making them much dangerous than cons, in exchange for just having 1 less model
Two other examples are elite infantry with 6-man squads and DUAL mgs
And finally osttruppen which would not be powerful enough even if you gave them LMG's earlier than battlestage 3
You're unironically deluded if you think a *single* DP, which is the least powerful MG in game would make cons OP.(Unless you think Osttruppen with LMG42 are also broken OP) |
Lmg in 6 men mainline infantry squad is not a good idea and Relic was correct to rest so far. The DPS drop for losing model is simply too little.
Except for dual bren IS, dual m1919a6 paratroopers, osttruppen with MG42, BARmen with m1919a6 combo, guards with two DP-28 et cetera
AFAIK Con squad with DP would deal around same DPS Osttruppen with LMG42 at long range |