It seems that we can not avoid provocation so here is some common sense information for you:
Since many abilities are shared especially in EFA commanders many commander are effected by the changes and not only the ones reworked.
Yes, thats why underperforming abilities or vehicles are being selected. Reworking these will buff other non-meta commanders. You're missing the point again, its not about about nerfing or re-desinging whats working, its about buffing whats not. |
Well meta commander should be nerfed/redesing (and have been nerfed in all of previous patches), buffing all commander to meta level is not feasible and is quite pointless since one then would have to nerf stock options.
Unless you have some inside information, pls do not present your opinion/prediction as a fact.
Here is a common sense information: Commander revamp patch scope is limited to the commanders who are getting reworked. Thats it. Nobody is going to randomly rework half of the doctrines in this game on a whim, there would be no telling how factions would even perform if something like was done and it would require a long amount of testing to pull something like that off. |
Your explanation is unneeded, meta commanders are not going anywhere and they wont get nerfed either. These reworks are about buffing unused commanders not trying to fix doctrine system as a whole, its way too late for that. |
From a design Point of View Call in tanks have very little place in the Urban defense commander.
The commander strong point is early and mid phase of game when by investing fuel one can add pressure with forward healing, reinforcing and aura buffs. The commander is designed to become weaker in late game.
By adding a non tech calling the commander will become powerful in all stages of the game since he will be able to skip t4 fuel cost and call-in the heavy armor.
Their should be no call-in armor for the commander.
Simply replace the the rather weak incendiary artillery with IL-2 bombing run or AT bombing run and the commander will be in a good place.
You are almost comically missing the point here, the reason armor was added to Urban defence precisely because commanders becoming useless late game is bad design, you have no reason to pick such commander over meta commanders who are mostly good at every stage of the game. |
I think Combined Arms is a pretty great idea for mechanized, since the synergy is much easier than in Heavy Cav. Kinda wish that company got something different now.
But what you said made me realize... -30% reload from vet 2, -20% from vet 3, up to -30% from Radio Net, -30% from Combined Arms? -110% reload speed possible?
"Americanizing" the 76mm Sherman's vet would probably be a good call (swap -30% reload with +30% accuracy).
If you remove reload bonus, 76mm will legit become less than useful than stock 75mm Sherman. Reload is only thing making 76mm viable compared to 75mm considering armor/pen vise 76mm is barely better than stock one. |
I'm saying doctrines should not have things that are all super effective. Everything should just be good enough that other doctrines are viable.
As far as the KV-2 goes, it is now a formidable threat that cannot be easily dealt with for the Axis. Axis don't have mark target in multiple commanders, and the only mark target they do have is a weaker variant and on a unit rather than the commander.
There will always be super-effective doctrines, even if you nerf all top meta commanders people will just find next most viable and settle for using that next.
Making KV-2 into formidable threat like IS-2 or ISU is exactly what revamp patch is doing right, and why exactly it should be easy to deal with? Its 230 fuel 14 CP heavy tank, if its not threatening nobody will use it (which is exactly whats happening in current live game) |
I dont really get your point, you think KV-2 is too powerful because its siege mode is effective on maps with shot blocks?
Patch barely even toched siege mode, aside of AoE changes all the buffs were for normal KV-2 cannon.
I suppose it is more effective now thanks to new AoE, if thats the case maybe they need to reduce siege mode reload speed, but nerfing baseline KV-2 is pure madness |
So you're saying its bad that doctrines with KV-2 in it are now more competitive compared to meta doctrines?
Isnt that the whole point of this patch, to make these doctrines more equal to likes of Armored Assault and Mechanized Support to make Soviet roster more diverse? |
You clearly haven’t gone up against good players who know how to abuse the shit out of the kv2. A really good example is crossing, you can park a kv2 between the two vps on the shotblocker on ur side of the map and literally cover both vps with siege mode. Lobbing shells over hedges and buildings is much more effective than one would think. The only way to kill it is to dive in, but if the soviets are smart they’ll have mines planted and other AT sources to mop them up. A panther with engine damage is food for a kv2. The jt can use its armor piercing rounds, but actually has to come up all the way to the frontline to do so, and leaves itself vulnerable to pokes. As soon as the kv2 gets hit once, it’ll just unseige and go back to the repair bays. How do I know this? Because I’ve been on the receiving end several times and have dealt it several times as well.
Also your point comparing the pak43 and kv2 makes absolutely no sense, one is an easily destroyed emplacement that gets countered non doctrinally by brits and Americans and countered by the il2bomb run, the other is a mobile unit that can effectively engage tanks AND infantry at long range.
Just one question, where have you last seen KV-2 in a in any tournament or top play? If KV-2 was so great I wonder why nobody ever used it and it was considered nothing more but a meme |
Commisar will likely lose its FRP, if it makes it easier for you
Instead squad will (presumably) get tactical nurse squadmember for field healing and maybe some offmap strikes.
Also FRP without way to heal your troops was a stillborn idea, it would make said squad and all of its utility go to waste |