And now they get snares, and Tommies are a good mainline infantry. So?
I could live with PaK43 emplacement if it lose the ability to shout through world-blockers. Maybe with more hp but without the lock-down.
But yes, Bofors overperfom. It should get stats of OKW-base.
They dont get snares on tommies and they still lack non doc mobile mortar. Come back when when grens lose their faust and mobile mortar turns into mortar trench, then your arguments would be valid |
Can something be done about booby traps (urban defense doctrine) being insta-placable everywhere on the map? It should be done by engineers IMO, there is barely any counterplay this way.
Counterplay is called mine detector. Considering these booby traps are less powerful than mines and cost more, there would be no point in them when you could just place a cheaper mine and get same results (and potentially snare vehicle) |
So. The pak 43 is not suppesd to survive a bombing run. its a doc unit which comes late. (mostly 8cp)
than tell me why a 17pnder...NON DOC..can survive any callins and arty and other stuff and laugh while u do 10dmg with a 200muni abilty.
can flares and is safed by a bofors which cost nearly nothing while u need much more than 30fuel to safe your pak43 effectivly.
Because assymetric balance? Brits are based around emplacements and pay for them with lack of mobility and other gimmicks like no snare on mainline infantry. |
Since 1.6 german concrete Bunker cost 3pop. I like it, because german MG42 needs 6pop, so its ok. But then also soviet repair stations should need 2pop e.g.
No they dont. They dont have HP of panther nor could they can be upgraded with MGs
Repair station can be destroyed by infantry shooting at them or any sort of indirect, meanwhile bunker can eat a demo or satchel and still survive, why did you even compare repair station to that? |
I was just thinking- if Sappers end up with their snares, Tank Hunter Sections should get their upgrades back
Those should've never been taken away. It's was reaction to everyone spamming Special Weapons and reason everyone did this because it only viable way to stop light vehicle abuse. Now that sappers have snares there is next to no reason to get dank hunters in first place, especially after nerf |
You haven't play Coh1 to say that. Imo this ability is just something that shouldn't been design first hand as stupid it is and completely going against the game generic rules.
Booby trap in garrisons and scorched earth BS were nothing compared to PE blobbing in general and Kangaroo/staghound abuse, cant blame me for forgetting that particular cheesy crap when there were so much of it in first place |
Saving your cut-off for 90 seconds is not worth it? And what about ruining your opponents cut-off? Your opponent pushed you back and wants to cap the fuel? Nope, he's stalled for 90 seconds while you can reinforce for a counterattack. It's a resource denial tool and an extra thing for Axis players to worry about. If that doesn't seem worth it to you for 35 munitions then don't use it.
Yeah, sweepers can counter it, but the enemy pios would have to be at the right place at the right time and not be placing mines / repairing vehicles / building at base / fighting.
I doubt you can pull that off more than once after opponent realizes you got NKVD selected. And since trap is not an offmap it could be given to Partisans too, just within this doctrine like Recon Pathfinders who get special abilities compared to normal Pathfinders |
Stuve did nothing wrong |
You think so?
Imagine it on your cutoff then.
It can be disabled with mine detector, isnt it? It's hardly worth more than a normal mine
Plus trap itself is set up by engineers, you can give it Partisans too and rework them as well |
Speaking of NKVD, I think that Scorched Earth trap is a gimmick, there are far better munition sinks in that doctrine (IL-2 loiter, Propaganda).
Maybe it could be replaced with Partisans (PPSh version)
It feels kinda weird that NKVD doctrine has zero infiltration units, and if there are units in the game that desperately need a rework/buff thats them. |