USF and UKF need up to 40 fuel just to use weapon upgrades and grenades, OKW needs zero.
And that doesn't mean it won't get an ATG way before 221 arrives, meaning that "helpless sections and riflemen" is utterly wrong
OKW gets ATG after spending zero fuel and does not need to choose between HMG OR ATG.
Completely irrelevant to the point and okw team weapons aren't anywhere as good as USF ones
WC51 upgrade focuses on combat. 221 even as 221 is utility unit and medkit dispenser, not combat one.
WC51 does not have turret, 221 does, if you can't win against it with these two things in your head, tough luck bud
Medkits are not free, they aren't included with the unit, they are same sturmpiomeers drop and nobody uses that ability
If a vehicle not having a turret is enough to make you unable to use it you may need more practise, if you get any at all
Upgraded UC doesn't heal infantry, double resource points income, doesn't detect anything up to range 85.
The 221 doesn't heal infantry, doesn't detect up to 85 range or double resource points either
Wrong, wrong and once again wrong. At this point, its a micracle you didn't got faction names wrong.
M3 got the change to survive regular mine at full health.
This is the changelog
The M3 scout car is having armour exchanged for health, giving it more survivability against lightcannons and mines while having minimal impact against small-arms. The scaling of the M3 is also being improved by allowing it to gain veterancy faster and capture territory, rewarding unit preservation into the mid-late game.
M3 is useless at range and on its own
Yep, like the 221, except that the 221 mg has lower prenetration, even compared to the frontal mg, and can't carry troops to add dps. The 221 loses against the m3
221 will still have absolutely no threat from tommies and quite possibly cons, because its unwise to get nade upgrade early as soviets, if USF gets literally anything before tech, they aren't going to have AT nades either, which means 221 will have much more breathing space against all 3 allied faction then allied ultra lights vs axis, and don't try to bullshit anyone that it is stupid to get puppchen early, when top players clearly did just that on more then one occasion and it proved to be paying off instantly against both, UKF and sov.
If you don't get at nades as soviets you get either penals and your m3 or zis before the 221 arrives
USF is not supposed to get anything before tech either, and doesn't need any side tech because both 50 cal and m1 covered by infantry will more than counter 221
UKF unlocks the at gun before 221 arrives, and upgraded UC. No faction has issues from 221 timing, this is just a myth, and if getting early at gun is not an issue for OKW I'm sure that it would not be an issue for allies either.