USF have plenty of commander with extra AT options:
4 commander with elite bazookas
1 commander with M10
1 Commander with Pershing
2 commander with dozer upgrades
1 Commander with Easy8
1 Commander with 76mm Sherman
Actually out of the 9 commander there only two do not have an extra AT unit and they are both artillery commanders Infatry (Priest) and tactical support with Calliope.
To claim that is only one doctrine that give an edge over medium tank is simply false.
So in your terms usfs only non doctrinal way of reliable mobile at should be replaced by crutching with doctrines to do that? Yeah no thanks. |
No, they don't
They do have it. |
T70 damage was fine but the rate of fire was bit much. I think reverting other changes and just nerfing it would have sufficed. |
Pershing and rangers fit pretty well together, noting that heavy cavs job is to provide usf sturdier frontline potential. Cav rifles asthetically eould fit however. I personally would like to see assault engineers implemented to another commander. As for other changes id like for the m3 qnd m5 halftracks 50 cal to be stronger so it could provide rifle squads some light fire support. |
I do like idea of officer instead of flares and ostwind for luftwaffe. For fortifications i would leave be as it is still one of the popukar commanders and it has well defined role it performs well. |
Conscript repair was never bad ability. It is quite usefull as it allows to lesser dauntingrepairtimes of combat engis. |
How about we " remake " Ostheer bunker?
Cost 0 MP to build like a trench but if you want to upgrade it will cost 150 MP + 60 Muni for whatever you want?
When jump into those bunker it will lower the range and smaller arc of fire for infantry inside there?
Just a suggestion, I know it's not bright but then tbh I don't think we ever see Grenadier build bunker in 1vs1 / 2vs2 in front line.
I understand dev team don't like mainline infantry to spam sandbags but it's in the core design of Infantry Section + Conscript + Volksgrenadier now (Meaning 3 out of 5 factions).
USF Rifleman might not able to build sandbags but they make up for their early game with good firepower compare to Grenadier weak until they get 60 muni to get their LMG42.
Trying to get some ideals here that's all
O mp bunker would perhaps spamming them worse as one could just throw them left and right and upgrade when resources are on hand. |
Agreed. Just because rank 6 guy spams them in 4v4 does not justify its poors performance. |
Counter barrage is one of the worst design decisions in the coh2. While ostheer mortars reduced range makes is reasonable for it, i want to focus on the lehf ability spesifically.
Why its bad:
1. It is immensively passive ability, that does all the work of players part (spotting aiming and actual fireing) for no effective trade off, as artillery piece is incredibly passive unit to use in the first place
2: Supposed bad side of counter barrage, that it gets cooldown if you want directly barrage, is effectively negated, as the barrage can have enough scatter that it can easily kill any units surrounding it. While argument of "just avoid your own artillery pieces area does not work as it has enough much scatter to hit large area around it and to just randomly hit things other than intended opposing artillery piece, and this can be made worse depending on the size of the map, with more cramped ones being particular problem.
Second part of this issue is more towards team games, as avoiding the unit counter-battery was targeting is made even more impossible, by not being ever sure what unit it is going to fire. It might fire at enemy ml 20, or calliope or pack howizers of his ally, or just target brits mortar pit. There is no surefire way to pinpoint what it is going to target before shells start landing.
Overall i think entire ability would be good to be just gotten rid off entirely, as it is very unnecessary, and artillery should be something that at the very least requires some input and sight of player where he fires, not to let it do that by itself. |
It has much lower AOE . lower HP/armor ,lower speed than brumbar
4 shot from AT . Bulldozer will gone .
It actually has same 720 hp as brumm and recieves extra hp with veterancy. |