Giving rangers more utility based upgrades would help them along, like demo charges or fire up. |
Wolverine would pretty much be su 76 for usf as both were used in same style funnily enough. |
Us doctrines have always had the issue that they need to supplement base army due lacking specialised units. They have no rocket arty, heavy armour, elite infantry or more traditional arty. Player has to always balance around what of these he can afford as most doctrines only provide one of these, wrong choice will put usf in disadvantage in more ways that say ostheer do.
This is reason heavy cav was popular before as it provided 2 of these, durable tank and elite infantry and reason urban assault was meta, both and rocket arty for good measure. With factions base strengtgs it is sure to cause balance issues if they get them non doc, but i feel like one of these should be given to factions base unit, durable tank being easiest if you ask me, to balance out. |
And only USF armour can heal itself. You can't have everything. Think to yourself and your factionally biased self "would a Panther that can self heal be great for balance?" and then when you inevitably answer no re-evaluate why you think it would be OK with a Jackson behind it and double bar rifles in front of it.
Technically you can just pick german mechanized and use self heal it provides in patch.
Balanced as everything should be. |
Land Mattress:
* Cost reduced to 280 and 8 pop. (Was 350 and 10 pop)
* Revert the setup/teardown times back to 3
I personally think you guys are being awfully hard on the unit. Its done its job for me when I used it of wiping setup teams and squads on points. No, it can't really handle moving blobs, but it breaks defensive positions well which is what I normally struggle to deal with as Brits. Once you get two, you throw a lot of big barrages downrange, and the wipes start adding up. A cost reduction will help you get the pair of them up and the reduced pop cap would help make it easier to fit them in a max army.
Designate Command Vehicle:
It really just needs a rewrite. As is it just feels completely backwards to use. Its in a faction (and docs) with some incredibly tough units, but the proper way to use it is to put it on the lightest vehicle you own. Take away some of the crazy buffs, and reduce the debuffs in exchange. Tank firepower is just too valuable to diminish, no matter how good the buffs are.
Vanguard Operations Glider:
* Can now build the 81mm Mortar
Brits need as much mobile indirect as they can lay their hands on. If they can't get it through the stock faction, then it needs to be in as many doctrines as possible with the exception of Improved Fortifications.
Commando Glider:
* Can now build the 81mm Mortar
With the new ability of Gliders to build Commandos, I think its worth investigating putting some indirect into Commando Regiment. The doc only unlocks a single unit, while everything else is a munitions sink of varying quality.
Air Resupply Operation:
Can this just drop Vickers and AT Rifles instead of Medcrates? The medkits feel really awkward.
M3 Halftrack:
Likewise, I think it might make for some interesting choices if the M3 dropped AT Rifles rather than PIATs.
Concentration Barrage:
I'm usually pretty critical of these expensive area denial tools, and Concentration Barrage is no exception. The AOE on it does feel larger than the Railway or 240mm, but I'd have to check the hard stats to be sure. Its still really expensive for what it does though.
Further ideas for Commander changes:
VANGUARD OPERATIONS:
* Valentine Light Tank
* Logistics Glider (with added Mortar)
* Vehicle Repair
* Crocodile Churchill
* Hawker Overflight
I've been pretty vocal about my dislike of the vehicle/fast cap abilities, and Raid Operation is no exception. The Valentine would love to see the light of day in another doc, and with the added Mortar would make it a complete doc for Brits.
SPECIAL WEAPONS REGIMENT:
* Tank Hunters
* Resupply Half Track
* Concentrated Fire Operation
* Land Mattress
* Crocodile
Hold the Line and Concentrated Fire Operation together always felt weird. Even with the reduced cost on Hold the Line, you have two huge munitions sinks in a single doc. With Hold the Line moving to Improved Fortifications, it makes sense to drop it from Special Weapons and give it a tool it actually has a chance to use. The combination of the Land Mattress and Crocodile should give this company excellent breakthrough capabilities in the late game.
MOBILE ASSAULT:
* Recovery Engineers
* Smoke Raid
* Infiltration Commandos
* Land Mattress
* Vehicle Crew Repair
I think the Mortar + Land Mattress is probably overkill here. Smoke Raid plays into the theme of a Mobile British force well and helps overcome the poor quality of British Smoke. An alternative munitions sink could likewise work here as well.
ROYAL ENGINEER:
* Recovery Engineers
* Designate Command Vehicle
* Defensive Operations
* Anti Building Mortar Barrage
* AVRE
I'd really like to put the Land Mattress here, but I'm not sure if the balance team would go for 3 docs with it. The improved Defensive Operations is a decent alternative for an Engineering Company, which should excel at things like constructing fortifications and laying mines.
Summary:
In total, these changes would give some form of mobile indirect to every doctrine except Advanced Emplacement and Royal Engineers. (And even RE I'd love to see get some)
4 Doctrines would have access to a Mortar, although everyone but Lend/Lease is going to have to do some side teching to get it. (possibly too much) 2 Doctrines would now have the Land Mattress, and Royal Artillery would have the Sexton.
Finally, the changes would help balance out some of the awkward munitions costs in most Docs, although Commando remains largely untouched with a full 4 abilities. commando weapon teams would be intresting addition. |
Id preferably dont want angry 4v4 wehraboos to scream incoherent native languages along with spamming attack here bind. |
also its somewhat silly to compare advanced warfare to armoured assault as they are designed to do completely diffirent things. |
advanced warfare is fine as it is. aggressive conscript build oriented commander with t34 85. Only thing about it being weak may be il 2 strafe but that is completely up to a person if you like it or not. |
The original partisan imo had better function qs they were basically offmap strike that costed mp instead of ammo. Pop them out of building when opportunity rises, potentially get weapon team killed and stolen or kill regular squad and then let them die. Not something many probably would would do, but 210 mp cost and starting with ppsh and poor durability it feels natural choice of use. Only issue was that buildings which from to perform such are few. |
I wish commander portrait can be optional. Id much prefer to use old ones. Setting to choose between 2 would be much welcome. |