Yes I have
The majority of SMG where designed like that and for good reason. "Elite" Thompson where the exception because USF elite infantry already come with great weapons.
Then you would know that in practice pgrens are still very good on the move. Not ~90% DPS retention good but nothing besides the G43s are like that so that shouldn’t be your base of comparison.
Exactly. And that’s why airlanding officer wouldn’t be crazy oppressively strong or anything. I think they should lose the ability to pick brens up from racks though, because with them they might be too good in the lategame.
Also, I’ve said it before but 35 mp is a pretty high reinforce cost for an assault unit that isn’t super standout great in any regard right out the gate. |
Unupgraded 4 men Infantry Sections have practically the same DPS at 35 range as G43 Panzerfusiliers. It's undeniable that Infantry Sections are excellent at long range, both unupgraded and upgraded, contrary to what was claimed. Which was also the only thing I was responding to.
Besides, Bolster and Platoon tech is about as expensive to get as a Battlegroup HQ with medics, and cheaper than Mechanized. Weapon Racks and Company tech are cheaper than the Schwerer. The upgrade costs per squad are nearly identical at 25mp/80mu vs 28mp/90mu. Accessibility compared to Panzerfusiliers isn't much of an issue, and neither is scalability.
Now, what you say is true, vanilla section DPS is damn goodwhen they’re stationary and I’m not trying to contend that part, but pfusies are such a weird unit to make comparisons to at all since they’re 6 men and they’re mostly good because of that and their ridiculous moving DPS. |
Since that seem to be trend, now days one could apply the same logic to Ass.Gren also instead of the weird 6 man upgrade.
My point was that you constantly complain about thompsons any time they’re brought up and yet now you want to give assgrens the most similar axis equivalent of the thompson for some reason. IMO it’d just be a straight nerf to the assgrens too because they’d lose lategame survivability for marginally better midrange DPS, while wasting 60% of their weapons if they do decide to sit midrange since mp40s aren’t that good at midrange and they should be closing anyway. Doesn’t make much sense to me and I honestly like the 6th man in the lategame. |
IMO time to salvage should just go up. Shouldn’t be able to practically just salvage shit in front of people because it takes such a short amount of time, even with the horrendous RA debuffs people have sacrificed a couple models to deny me an at gun or whatever, which is a really excellent trade for no reason. |
Actually heroic charge was very powerful and actually since the Air landing officer lack camo om can easily give brens and use him as a long range unit.
PG are not good on the move compare to CQB units they lose half their DPS while moving. Only the G43 PG are good on the move.
Have you ever used pgrens sir?
Another thing to note about airlanding officer is that commando stens are useless beyond 10 range. |
I do not like the 6 men upgrade...I would rather try 2 ST44 upgrade...
Meanwhile giving thompsons to anything is wildly OP...
Also assgrens are fine lmao. 0cp 5-man assault unit with sprint. |
No faction has CQB units other than engineer, since QCB units are usually armed with smgs. There are units that can fight at close range better but most of them are designed for mid/close than than for close. The argument is simply moot.
And there is a difference going from "no QCB" to the best "QCB" stock unit.
In addition the unit bring little to the table other than close DPS.
That why I have suggested a different approach proving what UKF actually need in early game, anti-garrison.
Finally it current implementation mess with two if not three commanders for no good reason.
Sturms are a pretty legitimate CQB unit even though they are classified as engineers, definitely on a different power level than royal engineers or pioneers. Ostheer has pgrens, which are not quite CQB units since they are only 4 men and have assault rifles but essentially fill that role since they're really good on the move and have high close-mid DPS and a good grenade. OKW and USF at least have infantry that are good close-mid as well and have good moving accuracy and slot weapons that fire on the move. Brits have only one nondoc combat infantry squad.
Then engineer with flame, or engineer with bren gun...
Anyways was it needed? No. They felt like Brit wasn't used anough and brought an OP unit on the nondoctrinal unit. Im I right?
The latest changes have been so random it doesnt even look like they are thinking about it. Like brining the tigers at 9cp. It's not called balancing anymore they are just shuffling cards.
The real philosophy going on is the mirroring of all the faction to make them all look alike little by little. And im not liking this.
Brits OP amirite. Definitely not worst faction in the game atm. |
The problem with the Engine Shot is the implementation. The effect of the ability is insanely good and could easily carry the Stuart into the late game were it not for the implementation being utter trash.
The solution? Change it into a skill-shot, like the Pershing's HVAP or the Firefly's Tulips.
Give it a standard aim time, 150 penetration at Range 0 to 10, then have that rapidly drop to 0 penetration at Range 20.
150 penetration means it'll penetrate the rear armour of anything (it's meant to be an engine shot!), but it can bounce if you fire it at the front of mediums up.
You've now turned a super-janky ability into one with a lot of tactical depth.
I really really like that. |
Brits are now the only faction who receive no CPs from teching, as USF now gets points from buying their tech and all other factions build buildings, which gives them CPs. Would be nice if this made it into the patch in some form, like if they were to get CPs for teching platoon and company and maybe even AEC/bofors sidetechs or hammer/anvil. |
Not really. They have trouble vs garrison a role both the officer and the Wasp should be able to cover better. (see suggestions)
Creating a hero unit to cover the QCQ department is bad solution. If they they need help in that department Ro.E. should become better. There is no reason for unit designed to an "elite" infatry to become stock and arrive so early.
Pgrens say hello. IMO they should be at about that power level with some adjustment made for the fact that they come earlier. Instead they're limited to one with weapons that are only supposed to be effective with camouflage ambushes and subsequently are only effective with camouflage ambushes (read: their guns are kinda bad), but can also be upgraded with super brens from racks, which IMO should not be a thing because they may be too powerful lategame but kind of bad early game, and also weirdly limited to one. One CQC squad for an entire faction isn't really enough, especially on certain maps.
Also 35mp reinforce cost is too high. Probably should be like 32 or 34 at the most. |