This would be a massive nerf to tanks in the lategame because of how prevalent yellow cover is all over the place by then. It'd probably be even more of a problem in teamgames, where craters pop up even earlier. Also, tanks wouldn't counter blobs as well but would do just as well against single infantry squads, indirectly buffing blobbing by making it comparatively better against tanks.
I like the idea of having to switch between HE and AP shells for Heavy tanks. It would make them a lot less oppressive and easier to balance by making them double specialists instead of generalists.
+1 That'd be a great change.
I like the idea about making the main gun have bonuses vs green cover and garrisons and focusing more on mg damage when out in the open. But only for medium tanks. Specialist AI tanks should not be affected.
Not a fan of this though. Green cover should be a counter to tanks, not the other way around, especially since it's the only way to take cover while also mitigating explosive damage. This would just promote standing out in the open and would kill mindful infantry play in the lategame since green cover would become a death sentence against tanks, especially since projectiles will often collide with green cover. This change would make tank shells do a shit ton of damage when that happens since the squad is all clumped up behind the green cover, hence why literally standing out in the open would be better |
It's a little sad that I can count on one hand how many times I actually got suppressed by his maxims (he built two of them by the way). |
Is it possible that some underused (in all modes) doctrines will get a rebalance/reshuffle of their abilities?
hmmm, like USF airborne. If only someone would make a thread about it... |
Ah yes, halftrack clown cars that come at like 9 minutes. Truly the scourge of the meta right now.
Negative clear speed?.... So when they are suppressed they lay mines....?
That gave me a good laugh. |
Locking unit performance behind a timed ability costing munitions isn't the same as a one-time fuel cost. All the enemy has to do is disengage for X seconds and that's munitions down the drain. It's also why the M36 is so much more attractive and ubiquitous in USF builds, since a M1 ATG simply isn't reliable versus heavier axis tanks (whereas it is incredibly capable versus lights and medium tanks).
The Jackson doesn't much equate either for the fact that it's the end-game AT option for USF and essentially has to have good penetration to compete with end-game armor of axis factions.
I have said before that one can look at ROF or moving accuracy or some such with regard to the M36, but penetration is a very, very strange place to look when considering nerfs for this unit.
I'd have preferred they went with my idea and at least granted an experience gain buff to Grens with T4 (or BP3 really).
USF at gun is great, don't know what you're on about. |
I would argue it's not a super good commander either. There's a difference between being grand offensive and being a fairly competitive pick, and airborne is not either right now.
If all you're going to do is be obnoxiously hyperbolic why even take the time to write anything? |
Huh? You want both of them dropped at the same time? That's a nerf though.
Not really, Airbourne gives you cheap and great teamweapon accessibility, spammable elite infantry and an anti-vehicle loiter. Recon Support gives you long sight infantry (let's be real nobody uses airbourne paths) with the most broken arty, huge value combat group elite inf + pack howie, call in LV which is good for double officer builds and a fantastic anti support weapons off map.
I know you were replying to someone else but what I suggested was giving the drops to paths or their beacons instead while still keeping them separate (separate ability for HMG drop and for AT gun drop.
There's nothing that really makes paras more spammable than any other elite infantry. They don't have snares and either have long or short range weapons. They're a great unit but not any more spammable than rangers or obers or guards or shocks. If anything, they're less so because they come at 3cp, later than soviet elite infantry and later than falls.
No its not. The freed up commander ability slot is worth a lot more than the inconvenience of having to change your build order to accommodate for a new change (welcome to CoH2)
Cp3 360mp and 90-120munitions is not spammable. You're better off "spamming" the mainline you already have, which still has a snare and you can build from the very beginning
Dropping both at the same time would be unwieldy and annoying. IMO the proposal in OP would be a better solution.
I like the idea of adding the support weapons to the beacon as a call-in.
Not sure what to add to replace them though. Maybe a smoke barrage like in heavy cav?
Not sure what the other slot could be.
Side note: I would use recon more tbh but I HATE getting a pak every time I want to get paras. Especially if I want to call them in behind the enemy.
I already made suggestions for what it should be replaced with in OP. Giving on-demand smoke to a commander with Thompson paratroopers would be a huge middle finger to ost, so please no. |
Alternatively, something I find much more interesting than a copy-paste of the IL2 rocket run would be giving pathfinders an ability to mark a tank for a rocket run that tracks like a loiter (but is still a single pass like the IL2 rocket run), but the pathfinder has to stay in range for the duration of the ability or the p47s break off and stop firing (even mid strafe). That way the strafe isn't very useful against mediums, which can easily outrun pathfinders very quickly, but becomes a credible threat to larger, slower tanks like tigers and brummbars and other heavies. Its damage could obviously be tuned and adjusted to a good spot, but it'd be much more skill-oriented and counterable than the current IL2 run. |
Airborne company is sort of underwhelming right now, seeing as its pathfinders are just significantly worse than recon support's I&R paths at both combat and utility, 4/5 of its abilities are call-in units (half of which are stock USF team weapons lmao), and p47s are still very expensive and are trash compared to other loiters unless their only target is an engine damaged heavy tank spinning in circles to maximize its broadside for the p47s ridiculous rocket width.
That's not to say it's not a useful commander: paths are still a good unit, paras are amazing, and p47s can be useful at times (although overpriced and wildly unreliable), and being able to have an HMG as CPT tech or ATG as LT tech is nice; airborne is still one of my favorite commanders. But overall the commander isn't worth picking over other commanders (cough cough Pershing), and even looking past OP heavies, still is not as good as what basically almost any other USF commander has to offer IMO.
If it were up to me, I'd say replace the weapon drops and make them pathfinder abilities. Of course, if they stayed they'd still have to be locked behind CP but that would free up two ability slots to put things that are actually commander levels of useful. It would make sense for airborne to have the p47 MG strafe that's in tactical support, and airborne would also be vastly improved if the p47 loiter was changed to a p47 rocket run that is just a copy-paste performance-wise of the IL2 rocket run in the soviet airborne doctrine. For the last ability, a copy paste of the stuka dive bomb (renamed like p47 bombing run or something) would give the commander utility for taking out LefHs and the like. These changes would probably make airborne much more usable without making it the meta commander and while staying thematic (no airdropped pershings here). |
Too powerfull for timing and probably can't be implemented.
Ah yes because SU76 is so much stronger than the JPIV that already has camo and is superior in literally every way except for the barrage.
The t34 has to face its front to the inf to be amazing in ai. The other meds for the most part have good ai on the main gun. Most notably shermans and both p4,s. And those get a pintle for 360° anti inf and aa.
*Cries in shitty cromwell anti infantry |