Someone discovered that if an Ost player spammed 9 right-clicks on their artillery officer, followed by 2 backspaces, while "For Mother Russia" was active, the artillery officer could force all nearby Soviet infantry to dance the Babushka. It was first viewed as relatively harmless fun, until a wardrobe malfunction revealed that one of the Penals was wearing women's underwear. Then it had to be hot-fixed.
wow, i mean i suspected it must have been sth serious to warrant a hotfix at this stsge of the game's life cycle... but this?? glad this gamebreaking lingerie exploit has been purged once and for all!
great work would it possible to add off map artillery also?
Thanks a lot! Yeah that's definitely possible. I actually planned to add the data for off-maps to the scatter calc for a while, but in the end didn't have the time (or motivation) to sift through the editor and add everything manually. However, with Stein Grenadier having compiled most of the data already in his speadsheet this might not be much of a problem anymore.
some of you may remember the release of my little spreadsheet to calculate the AoE damage of ballistic and explosive weapons a couple of weeks ago. Kind of as an extension of this project, I've decided to compile a comprehensive dataset with the main gun AoE performance of the majority of the tanks in the game (excluding tank destroyers) versus infantry to serve as a easy tool for reference and comparison.
Who's the target audience:
Literally anyone - be it modders that want to test the impact of AoE or scatter changes to the total damage output of a unit, or players who, for instance, simply want to compare different units in terms of anti infantry performance.
What's included:
The spreadsheet contains the data for the average number of shots / average time required to kill a full-health 6-man squad in 3 clumped or spread-out formations and at different ranges (5, 20, 40 and 70 m (if applicable)) for a variety of tanks, as well as an easy-to-use interface to plot and compare the data.
For those of you who like to get lost in endless arrays of numbers (honestly, who doesn't?), the "Results Table" tab contains an overview of all simulation results in a handy table for - more or less - quick reference.
Results tab
A slightly more accessible representation can be found in the "Performance Graphs" tab, which contains a bar charts with the average S2K (left) and T2K (right) +/- SD for all units in the dataset, arranged in groups (heavies, mediums, lights, AA tanks, self-propelled assault guns and heavy tank destroyers).
Performance Graphs tab
The most important and hopefully most useful feature is accessible via the "Data Comparison" tab - an interface that allows a head-to-head comparison of up to 4 different units and offers a handful of graphs to help analyze and interpret the data.
Data Comparison tab
How to read/interpret the data:
Now most of the numbers in the spreadsheet, especially the "Results Table" and "Performance Graphs" tabs should be pretty much self-explanatory. The S2K and T2K values are the number averages +/- standard deviation from 5,000 repetitions for each tank x formation x range combination and should give a pretty accurate impression of the average performance and variance for each tank.
However, the graphs and some functions of the "Data Comparison" tab might need a little more explanation for those not too familiar with statistics:
As always, if you have any questions/suggestions or find errors let me know in the comments!
And, last but not least, special thanks to Hannibal for the fruitful discussions over the course this project.
-MMX-
EDIT 06/14:
- The ROF of the preWBP Pershing is currently too high since I forgot to set the proper winddown of 1 sec in the 'Data' sheet. Will be fixed in a future release.
It is the only unit in the game with this level of unintuitive bonus. They virtually don't exist outside of cover. What I propose is nothing that would let them A-move blob, it's just something that doesn't make them awkward to use. I'm sure 90% of casual players don't even know how ostruppen work because of how weird their design is and they use them wrong and it's not their fault.
the cover bonus might be unintuitive at first, but works well enough to give the unit a distinct profile and use. why not simply update the toolip instead to better guide those casual players that don't know how to use osttruppen properly?
I dont see what else needs their attention big time at the moment, except for minor balance tweaks. They revamped Commanders, worked on some big patches all these years. So, this would be the right time to focus on this.
As ShadowLink already said bulletins have little to no effect on the actual gameplay (with some exceptions like the pak build time one, maybe), so I'd guess the balance team will rather focus on other issues before touching this (and maybe even wish to devote some quality time to real-life instead, who knows?). Again, not that I'd be against reworking bulletins, but I highly doubt this is going to happen unless someone else with the time and motivation steps ahead and helps with the brunt of hard work required. Kind of like what Osinyagov did with the UI/visuals of the game...
thought the same... maybe even part of the t3 mp cost could be transfered to the unlock. that way the ht could hit the field quite a bit sooner than the t70 and make up for its inferior durability and firepower with a larger window of opportunity.
would surely be nice to see a brush up in this department, but i doubt this has high priority atm. so better not get your hopes up that anything with respect to bulletins gets revamped, unless you're willing to do it yourself
Suggestion: please rotate this map 90 degrees and make it East vs. West and tweak it accordingly
North vs. South maps have a history of bias against north and players not changing their camera angle to face their opponent.
It is too noticeable a problem to design a map with north vs. south on the outset.
I second this! I've seen some players even go so far as to rotate their PoV by 180 degree in case they start north - which at least seems to be an option for most people... except for me though, since I'll completely lose orientation upon rotating the map even the slightest bit