this protip guid doesnt say about:
- Forward retreat point giving garrison bonus to mortar pit/bofors
- best way dealing with it
- best way to defend it
- when to and when NOT to use brace ability
- when it's good to build/not build mortar pit
conclusion: very bad guide
why not go ahead and write a better guide then?
anyway, good read and solid strategic advice that will probably get handy if i ever start playing brits. |
man, really sounds as if you have some kinky fetish for 76mm guns...
don't think this is ever gonna happen, nor should it. the easy eight is already in the game, isn't that enough to satisfy your obsession? |
Was watching a Propagandacast and was reminded of this thread...
Wounded 4-man USF squad wanders over, picks up an enemy MG, and walks away before the next wave of enemy squads arrives on the spot.
Hmm, I guess I should do that too, since it gives such a great tactical advantage and will surely help w--oh, wait, I CAN'T, because as soon as my squads lose ONE MODEL (instantly), they can't grab setup weapons anymore.
And I remember someone saying something like, "4-man squads are a disadvantage, deal with it."
Amazing reasoning. Just perfect. People should just deal with being at an inherent disadvantage for no apparent reason. And no, the blatantly manufactured "defensive/offensive faction" classification that Relic put out in their pathetic attempt to do less redesign work is not a valid reason.
well, technically, picking up support weapons is even possible with only 2 squad members left, and sometimes sacrificing a pio or gren squad to grab a pak from your opponent is very well worth it. although of course i get where you're coming from.
still, it's a design feature inherent to the game just as so many other asymmetric elements of the coh series - and instead of going on a crusade against this and relic in general with every post you make i'd suggest: deal with it! |
I can keep going, but you should see the pattern here.
yup, no doubt about that. but please, even if just for the sake of entertainment, keep going. it would, however, be beneficial to know the respective skill bracket in which you've spent the majority of your 2.5 years gaming experience to put your in-depth analyis into perspective. |
as much as i appreciate your other efforts to add consistency to the icons and descriptions, i tend to disagree on the commander portraits here. i feel the well-thumbed, sepia look of the current icons creates a much deeper immersion into the wwII theme than your cleaned-up overhaul. just my 2 cents, of course. still, gl with your project |
i'd rather give the b4 a slight popcap (and maybe price) reduction instead of adjusting damage or aoe. the huge pop is IMHO what cripples it the most, at least from a 1v1 perspective |
I think while ever community cancer maps remain in rotation all efforts to patch the game will be in vain.
pro tip: veto the worst offenders, enjoy the rest. most are half as bad as people claim them to be. |
So what now, let's balance the game around it's best players and how they play instead of around the majority of them players and how THEY play. That's bullshit and really if that were the case then what's the point to balance forums at all? Relic should just either see their replays or add them directly and ask what the top players want and think it would be balanced for them.
Balancing the game around it's top players while leaving the majority down in the mud, struggling to reach the top players' skill level makes absolutely no sense, some people just want to go home and and do a chilling match, not have an intense hardcore competitive match because some people just don't have the time to learn about every stat and every unit and how to use them, they just wanna play.
well, maybe you're just trolling or trying to be sarcastic, but if not this is easily the most ridiculous 'concept' of how to properly balance a game i read in years. anyway, the post you quoted basically says it all already. balance should be top-down, not bottom-up, everything else can be adjusted via matchmaking. |
great job guys, i'm pretty sure this site as well as its community will become the number one adress for satisfying all coh2 needs. |