some of you may remember the release of my little spreadsheet to calculate the AoE damage of ballistic and explosive weapons a couple of weeks ago. Kind of as an extension of this project, I've decided to compile a comprehensive dataset with the main gun AoE performance of the majority of the tanks in the game (excluding tank destroyers) versus infantry to serve as a easy tool for reference and comparison.
Who's the target audience:
Literally anyone - be it modders that want to test the impact of AoE or scatter changes to the total damage output of a unit, or players who, for instance, simply want to compare different units in terms of anti infantry performance.
What's included:
The spreadsheet contains the data for the average number of shots / average time required to kill a full-health 6-man squad in 3 clumped or spread-out formations and at different ranges (5, 20, 40 and 70 m (if applicable)) for a variety of tanks, as well as an easy-to-use interface to plot and compare the data.
For those of you who like to get lost in endless arrays of numbers (honestly, who doesn't?), the "Results Table" tab contains an overview of all simulation results in a handy table for - more or less - quick reference.
Results tab
A slightly more accessible representation can be found in the "Performance Graphs" tab, which contains a bar charts with the average S2K (left) and T2K (right) +/- SD for all units in the dataset, arranged in groups (heavies, mediums, lights, AA tanks, self-propelled assault guns and heavy tank destroyers).
Performance Graphs tab
The most important and hopefully most useful feature is accessible via the "Data Comparison" tab - an interface that allows a head-to-head comparison of up to 4 different units and offers a handful of graphs to help analyze and interpret the data.
Data Comparison tab
How to read/interpret the data:
Now most of the numbers in the spreadsheet, especially the "Results Table" and "Performance Graphs" tabs should be pretty much self-explanatory. The S2K and T2K values are the number averages +/- standard deviation from 5,000 repetitions for each tank x formation x range combination and should give a pretty accurate impression of the average performance and variance for each tank.
However, the graphs and some functions of the "Data Comparison" tab might need a little more explanation for those not too familiar with statistics:
As always, if you have any questions/suggestions or find errors let me know in the comments!
And, last but not least, special thanks to Hannibal for the fruitful discussions over the course this project.
-MMX-
EDIT 06/14:
- The ROF of the preWBP Pershing is currently too high since I forgot to set the proper winddown of 1 sec in the 'Data' sheet. Will be fixed in a future release.
great work would it possible to add off map artillery also?
Thanks a lot! Yeah that's definitely possible. I actually planned to add the data for off-maps to the scatter calc for a while, but in the end didn't have the time (or motivation) to sift through the editor and add everything manually. However, with Stein Grenadier having compiled most of the data already in his speadsheet this might not be much of a problem anymore.
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes 01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money 27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that. 27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals. 27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point. 27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ? 25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. . 24 Mar 2025, 02:46 AM