how about we reduce that number to 0, remove all mediocre to shit maps and stick with langres, crossing, crossroads and faymo? In 2v2 we keep Stadtschutt (good map actually, most mapmakers consider it bad for whatever reason),Alliance of Defiance, R&M, Elst and Eindhoven.
Then enjoy having just Faymonville in the map pool. The rest of those 1v1 maps are community maps, made by the very mappers you're sticking a middle finger up to.
Oh, and it'd be the original, red cover retreat, biased garrison hell Faymonville too. |
You mean make Stalingrad 2VP or add some bugs?
People like you are why we've only got about three mapmakers left. |
The PTAB run would make Advanced Warfare a solid commander. The IL-2 Strafe is a meme, making Advanced Warfare essentially a worse Guards Rifle. |
I usually get nades as UKF. They're dirt cheap and they're the best way I've found so far to make up for UKF's indirect fire deficiency: flank their MGs early game and use a grenade to wipe them.
They also deter Volks from closing and using their flame nades. |
You can spot for onmap artillery with the current IR Halftrack.
An actual sight one would allow you to target LoS offmaps with it, but it'd also be subject to sight blockers. In many ways, it'd be weaker than the IR HT is now in an intel role. |
i seen m3 driving aournd the map in under 1,5min. with a penal or flamer sit in...
this thing count as a light verhicle..
You can't seriously be equating the 222 and the Clown Car.
Conscripts are simply not that bad.
In addition there was a time conscript spam was a viable and it was not a good time for the game.
Soviet have allot of different options and thus their design should promote building a combination of squad instead spamming only conscript or spamming only maxims or spamming only Penals.
So... we're in agreement, then? |
It's probably because, given you used to usually have three to four Rifleman squads, it'd let USF lay mines very fast because they can lay them in parallel.
Speeding up the time wouldn't be gamebreaking, but it'd let Heavy Cav and Infantry companies lay down a lot of mines pretty fast. |
If Conscripts really are that bad, isn't that even more reason not to hamstring them further by gating their abilities and their abilities alone behind sidetech? |
Another short suggestion: overhauling the Infrared Halftrack.
Assuming: it's here, it's not going away. A complete overhaul (like moving it to Spec Ops or w/e) is out of the question at this stage of the game's life cycle. We'll have to work with what we got to "fix" this unit as best as we can.
Perhaps a munitions based ability could be added that provides +50% (or whatever number) sight range to friendly units in its vicinity when activated for certain amount of time, to give the unit a bit more micro / utility. On top of the passive detection.
Why not turn it into an actual spotter?
- When the IR HT is stationary, it can see up to 90 range in a cone in front of it. Think of it like a cross between Spotting Scopes and Focused Sight.
- When using the Searchlight, it also becomes visible to the enemy through the Fog of War (like in the campaign). It's a massive searchlight: it can't exactly hide.
- Has a toggle to disable the Searchlight: disabled by default.
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That really is irrelevant...
The unit does not perform well and does not scale, this is why people don't build cons.
If penals had all these upgrades and cons started with molos and AT nades unlocked, people would STILL go for penals only, because penals can actually fight.
I'm not so certain. Penal/Conscript synergy is pretty good.
- Conscripts can build cover and can deny enemy cover with cheap molotovs.
- Conscripts are a better flanking squad than Penals using Oorah.
- Penals lose very little from having Conscripts merge into them, reducing manpower bleed and helping with field presence.
- The Conscript AT nade is much easier to fire than the Penal satchel, creating synergy between AT Penals and Conscripts.
That synergy could well be worth mixing some Conscripts into a Penal Troops composition if didn't come with a 205 MP 35 FU resource penalty. |