mortar emplacement should be in advanced emplacements commander, not lend lease assault
Which ability would you swap out of Advanced Emplacements Regiment into Lend Lease Assault? I'd go for Advanced Assembly: that breaks the regenerating SimCity and gives LLA some much needed repairs for its vehicle horde. |
Correct me if im wrong, panther is the most expensive and latest nondoc tank. As such you expect it to have attributes better than those before it. You expect it to scale well. If you define panther as mobility and armor TD, then 100 rear armor at vet0, 120 at vet2. This will define its role and reduce stray shots at max range.
Imo because of weak late game for wehr, it makes things more noisy than really is. With the stug buff, we just need to relook panther role. Because early to mid games are pretty ok now.
I don't know why you're so fixated on this change, but it's almost pointless.
Even if you crank the rear armour up to 120, a Sherman's still got an 83% chance to penetrate the rear armour at maximum range. When you consider that any medium tank trying to kill a Panther is going to close in, the chance rapidly recovers to 100%. |
- Replace the 3-Inch Mortar Pit in UKF T1 with the 81mm Mortar added in the Lend Lease Assault commander. It's a light mortar that does a decent job of clearing out garrisons and forcing off MGs, which is what UKF lacks.
- Add the 3-Inch Mortar Pit back as a commander ability, replacing Air Resupply Operation in Tactical Support Regiment and either Advanced Assembly or Counter Battery in Advanced Emplacements Regiment.
- Add the ability removed from Advanced Emplacements to Lend Lease Assault: Advanced Assembly synergises with its vehicle heavy playstyle and Counter Battery has general utility
Light indirect fire is now available to all UKF commanders, the situational mortar pit is available doctrinally if you want it.
With UKF's army finally being feature complete, you've then got room to tone down its crutch units. |
Somewhat left field idea here: what if we reduced its armour?
It's got 130/60. That's a little below medium armour.
What if we lowered it to 55/35, like a Panzer II?
It'd make zero difference to anything above a medium. Panzer IVs would lose the small bounce chance they have. Beyond that, it changes nothing to the medium and heavy vehicles the Jackson's meant to knock out.
But now the Jackson is vulnerable to light vehicles. Guaranteed penetration from a Puma. 72% frontal penetration chance from a 222. |
It is really not hard to pen the rear in the chaos of better, since "rear" is 50% of the tank hit box...
Build exclusively Shermans against a decent player building Panthers and tell me how it goes for you. |
Shermans are pretty good no?
When Axis rear armor are now 90-117, bunch of Sherman variations are your AT vehicles.
If your opponent does absolutely nothing to protect the rear of their vehicles then sure, I guess?
You've got to assume a decent level of skill when discussing balance.
Wow and apparently lower max range penetration too? Is that right? I thought the firefly had more but coh2db says Jackson is 220, Firefly 210.
I was gonna say the firefly is more consistent but not if that's the case. Seems like tulips are its only advantage
Yep.
If the Jackson isn't overpowered, then the Firefly has awful cost efficiency. |
A "hard counter" is generally seen as something that will quickly and with little chances of failure dispose of a unit. M20 is a hard counter to Kubel, for example. T-70 will always win vs Luchs, but it's not a Hard counter, since the Luchs has enough time to retreat.
An SU-85 is not a hard counter to a King Tiger, for example.
If you use that definition, then the game has so few that the term is irrelevant. |
That’s a soft counter, not a hard counter. Hard counter is Panther vs medium tanks. Hard counter is also Elephant/Jagdtiger vs heavy tanks, but it’s commander dependent
A Panther's a hard counter. It always wins that fight.
Soft counters are stuff like blowing up a T-70 with panzerfausts. |
I think its definitely better than the SU85, whos only real trick over the Jackson is self-spotting, which has an obvious drawback. And its only 10 fuel cheaper yet needs to be babysitted way more than the m36 so you might be right on that one.
As for the firefly, idk. It does have more damage and the tulips are still a great trick. Its definitely less forgiving micro-wise due to its mobility and turret rotation like you said, but I think its ceiling is still higher.
The Firefly has +40 damage per shot, but +3 seconds reload time.
It's got the lowest damage output over time of all three TDs. |
The difference between the Churchill and the other heavies is that the other heavies need specific commanders, while the Churchill is a stock unit. Croc comes close since it’s on so many commanders, but it’s still a commander unit,
Since the churchill is a stock unit there is no argument for Elephants/Jagdtigers whatsoever. The axis player should under no circumstances be forced into a commander pick solution to counter a stock unit.
Panther. |