- Panther : More HP. Shorter Range and slower : You just described a churchill.
- Making Panther tougher : It has 270' bad armor and 90' GODLY armor.
It has a LONG hypervelocity gun which makes it truely shit in the HE departement.
It's purpose is to deal with the T34/76 hordes.
(T34/85 was built to deal with the Panther, not the other way around)
- Allies tank destroyers make the Panther useless.
Mass MG42 make pure infantry spam useless. Your point?
- StuIIIG has better dps, is cheaper, and has more range.
- I think it's really obvious.
: What you would love : Slower brawler who is immune to allied late TDs.
That is completely the wrong approach.
: Make it a successor to the StuIIIG. It's a weird TD hybrid. Don't make
it more tank. Make it more TD.
It's not a brawler, it's a glass cannon with a god front shield.
Making it a brawler would be... like making MGs (Maxim spam?) mainline infantry.
It would be like making snipers mainline infantry, it would be like making TDs
into improved tanks...
If you want to do that, take out Panther and make it dosctrinal, and make the
tiger into the non-doctrinal late game unit. Seriously.
: If you buff it's health, allied TDs will just get buffs. Look at KT.
If Panthers have more health than KT... You're doing something wrong.
::::
My proposal :
Giving Panther xtra range, less armor rear, slightly more armor front.
(That 270'/90' armor)
Nerf Reverse Speed (If can do it to all tanks)(except Puma)
or simply : Remove blitzkrieg and put Stug's stun
Give it extra range.
So now you have a StuG (Same range, same Stun)(with better pen).
Maybe give it more ROF *IF IT DOES NOT MOVE*.
Then nerf the HE of it's main gun.
And buff it's three MGs
(Same thing that was done with the T34)
So now you have a StuIIIG with better armor, better health, 3x MGs
Weaker HE, stronger AI, that is slower. It also does a better job
vs late-game allied TDs.
It needs to be more vulnerable to flanks (270' paper armor)
It's an expensive toy that is hard to use, but rewards experienced hands.
It punishes people trying to use it like a tiger.
::::
If you want a slower, short range brawler, put a Tiger.
(which you'd have to nerf, because it'd be non-doc).
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Reply to Rocket
Side-topic : SNARES.
Germans having tons of snares : Allied have tons of tanks. So what?
Game is not balanced around equals. But balanced around inequalities.
Germans : Overabundance of snares.
Allied : Overabundance of Tanks. If you go all-infantry, then you are immune
to snares
Germans : Few Tanks.
Allied : Less snares.
Germans can have a lot of tanks if they put their mind to it.
Allied can also have a lot of snares if their put their minds to it.
British? AT sniper. AEC MKIII (Thread breaker?) Mines. Gammon Bombs.
Please. People. Stop bitching about 'unbalances'
unless you want game to be pure homogeneous.
100% Identical stats and commanders and units is path to true balance.
People bitch because what they want is contradictory.
For Factions to be different, they need different strenghts, different flavors.
If you don't want homogeneous, then you don't get to bitch about unbalances.
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ShadowLinkX37 :
(On your reply to Rocket)
No. You misunderstood what he was saying.
He was NOT saying 34-85 SHOULD have Brit Centaur AI.
He said Germans have too much Snares, which mediums cannot defend against.
If you take away medium's speed, they become useless and die.
THAT is what he said.
Reversing Tigers and KTs cannot be caught by allied mediums.
Allied mediums are screwed.
--
Calling him insane along with Katitof is not a proper reply.
- He doesn't want Centaur AI. He wants to advance more than 8 sec without being snared
instantly on all his tanks.
: Fine, benchmark.
: Panther is a medium tank. Panther is a medium TD. So much fighting over the Panther.
It's a special case. Like the STG44. I suggest we make it more TD, so as to prevent
confusion.
--
Rocket says : Allied meta is to go Premium Mediums to invalidate the Panther. He's about
right. Same thing as allied medium TDs. When Axis goes Panther heavy, the allies HAVE to
go Medium TDs
--
But if you make Panther into a buffed STUG, then dynamics are same as SU76 vs StuG
SU76 : Less health, less armor, more range. StuG : More armor, more health, less range, stun
(StuG has MG, too!) So it'd be in-keeping.
--
Rocket said medium spam works. He spams Ez8.
Ez8 is not a 'medium'. It's a Premium medium. Yes, there is a difference.
Like spamming Panthers is not spamming mediums. Ez8 is USA's Panther.
::::
InsaneHoshi is correct.
Not all axis infantry have snare.
- It's just like saying every Axis tank is a tiger
Allied don't have to deal with clown cars.
::::
Rocket :
- 90% of axis infantry do? - As said earlier, allied don't need to deal with clown car.
Axis do. Also, allied tank spam is way easier to do.
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SweetrollNearTheDoor :
Why make Panther when 2x STUGs do better job of it?
I sort of agree. But can't be helped if :
StuIIIG is better TD than Panther if Panther is a brawler tank (ie: Churchill)
My solution is to make the Panther into a true TD. Then it's more than 2x pop of
StuIIIG would make sense and be desirable as such.
::: He is totally right. Go Brummbarr if AT guns are the problem.
::: He is totally right again. StuG is the linchpin, not the Panther.
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Ez8 got a nerf? I wasn't aware of that. During the December Patch?
Someone care to explain ?
(800 to 720 health?)
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ZombiFrancis
Most deflection damage was removed from the game.
Which, I feel, is a shame.
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Rocket :
Is why Panther is useless because allied go mass TDs
(ie: He's basically saying MG42s too good at their job, infantry is useless, why
allied are going mass mortars)
(ie: He's saying MG42s are jobless because infantry is useless (because MG42 rape them)
so all allied are going mass mortars - raping MG42s. ie: Panthers are not the problem.
Allied mediums, even Premium mediums, are so useless that allied TD is the only thing
left to do.
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