That would be a very reasonable suggestion in my book. It would give it the clear role of a premium tank and so make it easier to compare with other factions' counterparts to it.
I find the issue of one of a kind problematic because it makes it difficult to compare it to other unit categories objectively.
For example the T34/85 and Ezy8 are both premium tanks. It is easy to compare stats of them to see which one is better. They perform identical roles so one can just test which one does better damage to infantry, which one has better penetration, popcap, cost efficiency and whatnot. Also they have a lot of similarities to their medium counterparts: the stock USF sherman and the T34/76 while having a higher HP pool. Ezy8 also has the ease of use bonus where you don't have to micro AP and HE shells.
Such objective comparisons are more difficult when Panther is in a Special snowflake category of its own and has no counterparts to it.
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Balance the Panther around the StuIIIG.
Why was Panther created? As an answer to the T34/76.
T34/85 were then created to deal with the Panther. Let's start with that.
StuG has max range of 50. Panther being a buffed StuG (in purpose) give it a range of 50.
Replace Blitz with StuG stun.
Nerf the AI of the 75mm into the ground. Similar to what was done to T34 (but more so)
Buff the AI of it's MGs (Around that of T34, again)
Nerf rear armor of Panther (it has too much armor already 180' instead of 90') the
Panther was never meant to be a damage sponge, it's more of a turreted JgPz4 with 3x MGs.
The speed thing, every tank should have their reverse nerfed to 33% honestly.
There you go, it's now like a StuG : A tank destroyer with more health, more armor, more MGs
but who traded range (60) for range 50 in return.
- Speed issue fixed.
- Clear Role.
- But buff it's MGs, they're pathetic.
- Not meant to be a brawler. A sniper tank with 270' shit armor? A brawler? At that price?
No. No. No.
- Nerf it's rear armor. Nerf it again. Take a real panther, take it's armor thickness.
Now take the 120mm (effective) forward thickness and multiply it by two (coverage. It's
covering 180' instead of 90'). Now take rear armor (It's covering 180' instead of 270')
and cut it in half. (Since you get double benefit, it makes sense to double it's vulnerability)
- Increase dmg to 200/shot. Makes no sense that Panther has less dps than a Pz4.
- Increase dmg of heavies to 200/shot. Makes no sense that IS-2 has less dps than a Pz4.
Anyone here plays Normandy Steel Division 44?
Anyone using the Panther as a brawler has to be insane
The Panther is a buffed StuIIIG.
That's the trade-off the StuIIIG does vs the SU-76.
SU76 - Less health, less armor, less dmg, no stun, no mg, more range.
StuG - more health, more armor, more dmg, has stun, has mg, less range.
SU85 - Less health, less armor, 160dmg, no stun, no mg, more range.
Panther - More health, more armor, 160dmg, get stun, 3x MGs, less range.
Increasing Panther range to 50 would go a long way towards defining it's role.
No health buff for Panther.