This is pretty much a clone of
this thread;
Make sure to read the comments at the end of the post, they explain it even better than me.
But, there's one difference. This one might actually matter.
New and improved squad-ai, that doesn't result in any unnecessary dancing, is being considered for the game, and in extension might be implemented into single-player. The reason the last time squad-ai was attempted, back in DBP, and failed, was because we didn't have any good plans. We couldn't get the custom, fixed plans in the game in-time, so were forced to use the borked vanilla stuff.
This is a simple yes-or-no thread that might be used for evidence/weight in the new update. Because of last time, Relic is a bit skeptical to get anywhere near squad-ai at all. If it gets too many no's, there probably wont be any new squad-ai added to the game.
If you arent sure what squad-ai even is, then take a look
at this video. Notice how the shock troops move about by themselves?
For the sake of transparency,
here's a zip file of the new plans. No massive changes were made, mostly modified to fit the old 2013 stuff. You can compare these with vanilla if you want.
You might notice two things
1. All the formations are set to "". This makes the ai only consider cover, and not formation spots. Back in dbp, this was the reason why infantry still moved even when no cover was available.
2. There's a bit more waiting added to all the plans. This gives a delay after orders, and prevents the ai from skipping itself, resulting in two checks instead of one.
Some of the plans are not for use in the base game. You can find what plans planned to be used in one of the readme text files.