lugie ive got offtopic question what u can say about my map karpacz link below
Looks good as a fun map, I can see that aesthetic and uniqueness trumped balance during design. It even looks alot better than most workshop maps, good job on the lighting, terrain, and general design. However, there are a few of those early-maker donts.
1. Use more splats! Alot of the ground seems to be samey textures, and because of that the splines look a bit out of place. Almost every workshop map I've seen not done by some really well-known mapper has a distinct lack of splats, and they visually suffer because of that.
2. Its a bit too fuzzy, dont fill every inch of the map with grass (unless its a farm), sparse grass with a good amount of splats looks alot better than spamming either of them, and can keep performance high on older rigs.
3. Use a few more objects, there's plenty to choose from and you can do alot with mixing objects together. Theres a few examples in relic maps that really surprised me, but I cant really explain each one.