hello, nobody?
I could help you with creating a mission, looking at the map it would probably be something either similar to M01 where the play is highly encouraged to stick to the center, or a TOW style thing with the player assisting AI in capturing the area. If you have any other ideas or do want my help, contact me. |
You could try changing the hardpoint the sight is based off of. To do this, go into combat_ext of the ebp and change the sight hardpoint to something other than -1. Most tanks have hardpoint 1 set as the turret, so change it to that for a starting point. |
So it is not a bug?
Well I cant see it as a bug if they put the slot item instead of the upgrade, so yes, its just a stupid design decision. |
Thats strange, that means the ability checks for a slot item rather than an upgrade. That must be a design decision, because checking for the upgrade is actually easier, right?
Edit:
Confirmed it checks for the PTRS slot item and not the upgrade itself. |
This would be a nice idea, and is probably already possible with some fancy SCAR magic. Add a button that expands into a small menu with a bunch of different marker types. |
As the title suggests, this is a request for the files from the open beta/day 1 disk release. I remember a thread like this being made before, but I cant find it and if I remember correctly nobody gave any links. I tried downloading the content off the steam depot, but its locked.
So, if anybody does have this content available, could you send me a msg so we could exchange the important bits. Things like models and textures arent needed, so file-sizes should be minimal. The main focus will probably be on script files and sounds.
With your permission, I'll post the files here for everybody else to gawk at. |
You might need to use the new rifle animations. I swear I remember making some para-trooper guards that worked and looked fine. |
The safety value is purely for pathing/squad-ai, and has no effect on gameplay. If you want to change the damage each weapon does to other things in cover, you have to do it in the weapon attrib. |
I think I found the problem, its something with the way slot items are handled that is making this finicky. I found that if you apply that action to the squad, and the weapon its applying to is a default weapon, it works. |
Well, I wasn't able to find a way to change this for slot items. The best I could manage was increasing the reload rate while there are vehicles near the unit. |