I wasn't sure to put this in the modding section or this section, as its a bit of both. I'd be happy if a admin could move it to the right place if it isnt already in it.
Below is a link to a collection of squad-ai files that I made for the December patch not too long ago. We were going to put it into the game, unused, and test it for possible implementation in a future patch. "Why dont you test it in a mod" I hear you say. Well, squad-ai files are loaded on startup, thus, while you can put them into a tuning pack, they dont load and are unusable.
--Enigmatic Link--
Hint: You can view them with a text editor of your choosing.
Sadly, we weren't able to get them in before we had to send the final version to relic. The current squad-ai that is leftover in CoH2 is, well, poor at best. You can see the best the base game has to offer in my own mod, but even I admit its buggy and horribly simple. (Most of) The plans in this pack is how a decent ai file should look, you can check out the Multiplayer Infantry plan for a good example. Hopefully this can one day make it into the game, for modders and such to use if they want to spice-up infantry combat.