Here's a list of general changes that
I think would be better than what we currently have.
Squad-ai and Formation changes for single-player
Summary; The more tatical elements of CoH, that of which include squad-ai, unit criticals, and other minor behaviors have been stripped away since the release of the game. While most of these things did hamper multiplayer play, stripping them out of single-player was unnecessary, and makes things feel robotic compared to what it was in the past.
Here's a part of an interview with one of relic's old programmers/designers on making infantry and such feel realistic
A good quote;
"We worked really hard to make the group movement in Company of Heroes look non-robotic."
My proposition is to re-implement squad-ai and other tatical features that have been stripped back into single-player.
For the commander changes;
Commissar:
Add an execution ability (227) that combines the defensive/offensive buffs. Reduce the body-guard size/get rid of the medic, and make the unit slightly less all-rounder and more situational, awarding players who use the unit correctly/well. Currently, the unit is a bit slap-dash and has too much stuff. Quality over Quantity.
Grenadiers:
Get rid of the extra damage/accuracy buffs given by the sergeant, replace it with a received vet buff. The grenadiers already do enough damage with an extra rifle in the squad, and having an extra squad-member also increases the potency of slot-weapons like the MG42.
Penals;
Give the penal squad flamethrowers back, maybe at a higher cost or reduced damage. Penals were great for destroying buildings and combat in urban environments. They've since been turned into a tank-hunting unit, which doesn't make much sense when tank-hunting conscripts are a thing aswell. Engineers cant take up the role well since the demolition and mine nerf. Give the engies some more blunt punch or give a bit back to the penals.
Anti-Tank overwatch;
Replace the artillery with planes that can be shot down. While it is cool, having 0 possible counters to this ability is a bit much. Have them come in and strafe instead of loiter like the current il2 overwatch ability, so even if the enemy does have anti-air, there is still a chance of some of the payload to be delivered.
Puma;
Remove the puma/put it back into the commander unit list. Axis already have the 222 and panzerfausts to deal with early game vehicles.
Thanks for reading this, and possibly considering my silly ideas!