Let us disagree.
i wouldnt ride the maxim meme so hard, it can suppress 1 squad frontally without problems, the new vet ability does help too.
we have different results then when we use the maxims. it might stop something like sturms headed straight for it right down the middle, but it doesnt deal suppression fast enough that either squad should actually get suppressed. it would off a burst to reveal itslef then give enough time before the 8tyh burst it requires to suppress for the squads to peel off on wither side of its arc. this isnt an mg42 where a burst makes them eat dirt, it requires multiple seconds of shooting to apply enough suppression to actually do anything.
also i dont think its fair to add vet into this equation. if the ability was vet 0 like it should be mayne, but even then dont forget it requires a reload while the crew lets the enemy know its there.
an intelligent player would not mix the sturmpios and volks, thats granted, but an intelligent SU would also build sandbags with cons, merge and to say the least scout for the maxim.
Its hard to flank a well placed sandbag, cons under cover can be dangerous enough for a very expensive troop like sturmpios to inflict serious MP bleed.
now we are talking about a prepared defense. want to add in mine on the flanks too?
and what is going to cause the bleed? cons? if cons could cause bleed we wouldnt even need to factor the maxim into this because as is you would be far better with 2 cons than a con and a maxim...
if we are at a stage where players are bunkering down but sturms are still on the front i think its plenty safe to assume that flame nades are in play in this scenario...
if you scout an upcoming flank, you are always free to reposition and turn the soft defeat into a possible turnaround.
absolutely you are, if you spot an enemy headed anywhere towards your maxim your best bet IS to turn around and run away because cons wont be able to fight off either the sturms or the volks alone and you dont want to give the enemy 5 free fuel now do you?
thats part of the problem. as support cons cant do anything. the maxim being unable to do anything combined with cons not being able to do anything is EXACTLY why we have penals as is and t2 being deader than a maxim when frontally charged by a volks squad.
there is no teeth in a t2 build. there is nothing to stop the enemy or make them not want to close
its just unfair to 'include' T2 cost to begin with. You either build T1 or T2 to advance as SU, the difference is the units you make up with. Conveniently OKM has no T1 for volks and sturmpios, but when the discussion is between grens and cons, no one, i repeat, NO ONE, considers OST T1 into the mix.
ive always taken the 80mp into account when discussing grens. when it was just EFA i always allocated the weapon upgrade scaling to grens being slightly more to get them, but regardless against okw the 160mp in MANDATORY teching cost is plenty valid. thats 160mp. its no small amount and the cost is not compensated anywhere to accommodate it in the opening minutes. this is a big part of the problem with the live okw/soviet matchup. soviet has shit units AND 160mp to dump into getting other units while okw has great units AND bonus mp so they can start building those good units asap.
but on the topic of the comparison between grens and cons, notice that the maxim and cons (with teching) actually costs 80mp MORE than grens/mg42, without even picking apart that grens also come with a fuast? which would you pick given the chance? it in part goes to show how messed the soviet are when you consider that comparison... units cost the same and teching is higher but aside from durability are absolutely inferior
anyways thats 160mp you are paying, thats 2/3 the cost of another con squad or almost the entitrey of a CE squad that would otherwise be on the front (to add insult to injury, while you are paying the 160mp for the tech you are also not capping with your CE, meaning paying more and getting less in terms of units AND map control)
and thats 160mp that is takn into account when discussing penals ALWAYS and should here too
If we remove T1 cost, we end with 260+240 = soviets500 vs okw550 = 300+250 wich is fair in terms of possible results
but we shouldnt remove the tech cost because in the opening moments all mp counts and shelling out 160mp for a trash tier mg that cant actually do its job is a very important distinction. if the +10mp cost on volks is whats going to stop them from being super strong surely the 16x that into unlocking the maxim should count in the equation no?
we agree with the lavanade impact, but maxims in garrison are durable enough to withstand a single lavanade withouth dying, either replace it with another maxim or soft retreat it
not if were are playing with the scenario of sturms and volks vs cons and maxims. its 1 click and the maxim is running home (to wait for a 250mp medic upgrade) or its being deathlooped to leave the cons fighting alone.
many of the problems with okw balance lies in the massively powerful post release handouts they received. stgs and flame nades to be specific.
id pay 15mp (25 for preview price) more on cons to get a BAR and long range molitovs that actually throw when you click them