no. they completely wreck volks and grens and u want them to have the same OR lower pop cAP, then lower ther combat performance too but thats not guna happen mate. |
If 200mp unit is better then 240mp unit, when latter is considered fine(the fact that the only change grens got was formation is testament to their own balance), then that is dictionary definition of OP unit.
but there not, so your argument crumbles. just because grens are not being changed too much, doesn't mean there fine, the balance team is making small changes and being cautious which is the right thing to do. |
Jackson dealt 240 dmg before, while rare, it could bounce a P4. Sight was 40 + 5 on vet2.
2 and something years ago it was buffed in terms of HP from 480 to 640 because it's firepower was nerfed and sight reduced. So all in all, Jackson received slightly bigger nerfs than buffs during the years. Crews should not be touched at all, maybe increase damage on them while repairing, but that's it.
And that, of course. It's a faction trait and mostly only the most butthurt whereaboos complain about them, not noting that they induce a lot of micro on a micro heavy faction. Hence pios get repair boost with sweepers and are generally much more useful in a game than echelons (glorified zook carriers). Stormpios are a bit overloaded with jobs but that's not generally a bad thing since they also have repair bots on one of their core buildings. All in all it works out.
dude what the hell are you on about? are you skunked fam? Jackson has received overall BUFFS OVER THE YEARS, and it was way over buffed hence some of the recent nerfs and its still considered to be the best non doc TD in the game. Back in the day USF was USELESS in late game because of the Jackson, couldn't even reliability PEN axis tanks from the front they were FORCED to flank to penetrate. pls for the love of god stop talking about the the panzer 4 bouncing off the Jackson, that used to happen in like 1% of my games and now its gone to 0 wooooooooooo BIG NERF FOR JACKSON.
USF is micro intensive? every faction is micro intensive in 1v1's and if your talking about teams games USF, is some of the LEAST micro intensive thanks to being one of the easiest to A move your blobs.
and regarding faction traits, yh every faction had them and have been constantly nerfed over years to reduce the effectiveness, and OKW is not the only faction that can put structures out of their base ( AT CONSIDERBALE RISK OF YOUR ENTIRE TECH) so can UKF..
im not saying remove crews , where did i say that katitof? learn to read, i said it needs nerfs or more risk |
i cannot believe what the guy above me just wrote, im not even guna quote that nonsense. Jacksons could bounce p4?, man is thus guy serious lool, notice he didn't post armour values of the jackson pre nerf, because he knows he will look like a clown and playing with words to deceive. are u seriously indicating USF armour was fine back in the day? you were the same person saying usf was useless in late game thanks to the armour and HP of ther tanks in the past and yet you now say ther where fine in the hopes they get to keep the vehicle crews as is, my god the double standards.
Right now USF is the only faction that seems to have the special snow flake status and gets to keep FREE vehicle crews. back when ther tanks were terrible in team games, i can understand the crews but now, no way should it be kept the same. Either increase the risk as A. Soldier said or maybe make it so they can only repair crits |
voted for t1 too but this is a 1v1 only issue, ostruppen are terrible in team games. But has the mod team realised that ppl are crutching on ostruppen? and that grens are underperforming |
"Last ditch" "upgrades" that cause an unit to be worthless dead weight in the lategame is not exactly stellar game design. If Penals really won't be changed to be a mainline alternative, and remain as they are, the PTRS upgrade needs to do one of two (Three) things:
A: Provide solid AT.
B: Provide acceptable AT and maintain a level of AI performance.
(C: Be replaced with an AI upgrade and Guards be made stock)
If they're useless against both Infantry and medium+ tanks then that is bad unit design. Upgraded Fusiliers/Pgrens/ZookREs/PIATREs are still able to threaten heavier vehicles, there's not really any reason Penals should be rubbish just because they thematically have AT rifles rather than HEAT munitions.
I still maintain that Penals should become a Mainline alternative and be replaced with Guards (of some type) as SOV handheld AT. Guards have utility to complement their lacklustre AT performance, Penals by comparison are really not fantastically designed units. I'm going to actually flesh out this idea.
none of which solves the issue they get constantly blobbed to hell in team games and buffing them will just encourage it. (pfussies are also being blobbed to death to for this very same reason but they are less seen then penals since ther doc locked). i wouldn't mind if all AT squads get reliable AT buffs, as long as they all get locked at 4 man squads to discourage blobbing |
Thank you for your perceptive.
For those of us who've tried to use Penals in the live version, we aren't worried that a few small buffs will make them OP, even if the changes are all buffs instead of nerfs. Penals in the live version are expensive to buy, leading to slow starts, and expensive to reinforce, causing a players to be starved for manpower. The PTRS's are currently just good for sound effects versus late game armor, but don't really damage anything, while leading to a lot of bleed while trying.
as they should be. no way in hell are PTRS supposed to counter heavy tanks in anyway. If you use PTRS vs heavy tanks YOU SHOULD BE GETTING HEAVY BLEED. |
initially, penals PTRS was suppose to be this last ditch option, if you had no other AT or lost your AT and you needed AT badly, that's where you can give penals PTRS as a last option and yet this stupid unit has received constant buffs. I can see it needing buffs from maybe a 1v1 prospective only but in team games penals bobs are some of the most common and effective blobs in 3v3's and 4v4's and this is just encouraging it.
Even though they have weaker AI with PTRS, its still usable hence the blobbing. They should be like pfusies AI when they upgrade with shreks i.e have useless ai when upgraded with prts. |
You have spios and you should always be able to outnumber them.
Kubel is also surprisingly effective vs tommies if there is no UC around and if there is UC, you can easily, especially now, outcap brit and get to LVs faster.
Its also much easier to close on IS with volks now that IS no longer is capable of easily bursing model down.
So yeah, that matchup is fine in early game.
and is this from your game experience or you just theory crafting?
Literally, everything you mentioned is not true and does not occur in game. sturms can on only ever win if they catch Infantry sections out close range otherwise they get rekt on approach, kubel gets rekt by IS unless ther standing in red cover which any player with half a brain would avoid + UC is mostly ther anyway vs OKW and volks loses to IS at all ranges so idk how your saying they can close into to IS.
it boggles my mind that ther are people here who say, this is fine, that is op, this is UP and yet they haven't even touched the game |
Infantry sections need some of ther buffs reverted
Volks need some of the manpower and timing nerfs reverted
Cons need something for midgame
Grens, maybe can do more damage to suppressed units (elchino7 idea) |