I think the major is one of the best changes. USF lacks munition free scouting. Tying sight to LVs is a great concept, but CoH2 screwed up the part in making LVs viable in the late game. If they die, it is not worth building them again, so all sight is gone.
Major seems like a good choice since it is fragile, only one unit allowed and everyone will get the squad.
Another question is if USF really needs the buff, or what it will give to even it out.
i think one of the reason they dont such scouting is because they have a non doc recon plane they can call in
Yeah, the combined Commander Patch and Winter Patch have killed all the fun out of 1v1s. Just play Wehr, it's the only faction that plays normally right now.
what significant changes has happened that affected blobs or made blobbing easier?
Ive recently played a few games and have countered blobs quite easily
fully agree with thedarkarmadillo, asymmetric balance is the reason why different units in different factions have various difficulty accessing certain units/abilities etc and i think thats a good thing.
My only concern with OKW battle group healing is the time it takes to setup and also does anyone have any numbers on the healing speed of the OKW medics compared to other factions? sometimes i feel the healing of OKW units takes much longer and often find myself spending more time in base then i want to.
regarding pak walls, its good in 1v1's and 2v2's but 3s and 4s its very risky as they tend to get annihilated by rocket arty. i would advise panthers, since with its health you can dive in, tank shots and maybe have a stug, pak40 and/or shreks to back it up.s
much of the problem stems from limitations relic put on the balance team so you guys shouldn't blame sander or the balance team for them. Im sure if they where able to they would consider making the calliope non doc which would solve so much problems (UKF too with land mattress).
Ez8 really does have decent stats, but its just not desirable, if you need AT or AI, they have much better options. For the tank to be desirable it needs to be buffed to OP levels.
The essential issue is that Panzerfusiliers are 270 mp for a unit that performs like a 240 one, but they never get properly rewarded for this supposed inbalance like some forum warriors claim.
They are never able to decently stand up against USF/UKF mainlines.
They scale marginally better than volks, that cost less AND are also notoriously scaling horribly so it's a ridicolously low bar and far from anything special. Looking at their performances you could easily argue they are underwhelming for their cost in late game, even without considering that they are supposed to be better than their cost implies to make up for being so worse in early game.
regarding pfussies, thers 4 guys arguing with each other and i havent seen every post so correct me if im wrong.
2 of you are comparing pfussis to volks, and in that context pfussies are fine whuich i agree with (weaker then volks early but better late game)
However, the moment you compare them to penals and RM, pfussies become not so good. Now the balance team have specifally compared them to volks and not allied inf, so they are balanaced agaisnt volks, not penals or riflemen.
But pfussies do suck in the early game but idk how you can buff them without making them OP. and personally when it does come to pfussies vs allied inf, you really should be mixing obers with your pfussies to be able to effectively fight off allied inf, and i dont see a problem with that