ROF for ieig18 needs to be increased.But if you play play 1vs1 just please veto those big maps(2vs2 maps for 1vs1).I usually build 1 leig 18 and have the same number of volks as his squads of maxim.I try to cap at least one fuel.I build 2 rakketen and i try to build flak truck so i can bleed him a lot.Just remember.If you bleed his manpower,he can't build many tanks.If he will build su76,then he lost.A lot of them use maxim spam+Su76 but that's bullshit.After vet 3 volks are a nightmare for maxims+ it has support from ieig18.Of course is insane difficult but at least is not the same as Vickers spam.Vickers are more deadly and if he has 2...just build 2 ieig because he might spam emplacements.If something,PM me so i can tell you some other stuff |
First allied tanks need to be brought in line, get normalised.
For example su76 needs penetration nerf so it doesn´t penetrate heavies like panther so much, comet needs AI nerf, t34/85 needs main gun against infantry nerf or increase in cost, with buffed mgs its too good. Cromwell,m10 and others need slight nerfs as well.
Then panther actually needs to hit things. Having slow main gun reload isn´t all that bad as long as you know you will penetrate in 90% of all cases (except against heaviest tanks) and actually hit target. This is panther right now lacking.
So I think panther needs acurracy buff, so it can hit even smaller vehicles at long range when standing still and then needs 0.75 acurracy debuff on the move instaed of 0.5 which is right now.
I also think that pintle hmg upgrade needs a bit love, something like small buff that will allow it to deal with infantry more efficiently, right now it feels less useful than t34/76 (85) hulled hmg.
Also tier4 needs price reduction once tier 3 is set up and vice versa so ostheer isn´t forced to play only with half of its tools.
Just tell LELIC about this.I will support you no matter what.THey takes months to fix stuff after you give them the idea
I think for first this will be enaught, we don´t want to overbuff panther as well, if patches will work the same as right now, I think there will be lot of time to give him good place in terms of power even if these buffs alone aren´t enaught. You can always buff its RoF for example, but i dont think its the way to go, i will only homogenise things and will make him better stug |
The only allied infantry thats overperforming vs axis tanks is USF riflemen because of the fact that they can both equip AT and snare at the same time.
UKF IS are much harder to get hit by grens(both at maximum vet) and i find them worse than rifleman.I mean come one,5 men squads that are like ghosts vs bullets?that have lands matress,bofors,mortar pit,comet with phosphorus rounds,churchill that take years to kill but can outdamage you and so on.What about stand fast that can repair every emplacements faster than 2 sturms with flames can damage it????Why cromwell hit better infantry than PZ4?why mortar pit wipe so much?why vickers spam it's a nightmare vs OKW?.What about Royal Engineers that are terminators...they can just rush to you at point blank and still can manage to win vs grens (same level of veterancy)but if i do the same thing with sturm i will get them wiped.I bet that's so asymmetrical balanced. Just please don't tell me"l2p" or that the factions are not op in 1vs1 because that's lame.They are op in team games because the overperforming gap it's bigger in team games(faster tier,tanks,upgrades)just do a fair 50/50 resources and do a lot of 100 vs 100 pop cap battles including every factions vs another and then you will see who overperform or not. |
This topic is why to remove non 1v1. Team games attract silly people. Like a shit attract flies.
Then remove other modes beside 1vs1 and don't blame the modes or people,blame the cry babies who made LELIC over buff/nerf wrong units. |
Why ostheer pz4 should be the worst generalist medium tank?if the enemy blob,it should hurt them more than a cromwell.t34(i don't even dare to talk about t34/85).PZ4 miss so much models(especially USF,UKF infantry) and it needs some buffs or i think the other tanks need nerfs vs AXIS infantry. |
With the timer, you can always take the risk of trying to coordinate it with an actual attack.
For instance, you can click the spawn button and then start moving your main force to the location as your squad is about to spawn. This could potentially allow you to silence a pak wall. Or you could potentially end up with a very dead squad. High risk, high reward.
Partisans with AT are not fair.They will just spam and kill your crippled tank when you are repairing.They should pay for shreks.Storms take a lot to get their stg44 |
Lol,no man.There are already a lot of symmetric changes that i don't like.I don't want to play all the armies the same,just some resource differences and skins.So NO.USF mortar will be nerfed and that's a VERY BIG WIN for osthers |
Just get rid of the stand fast OP ability,and double bren on tommies(maybe?).I hope raketen can fire faster and also the USF mortar to not be so OP anymore. |
Not sure how this is related to topic but I think I have a better suggestion.
Swap "stand fast" with "Brace" adjust repair speed.
Benefits
1) the effectiveness of turtleling will reduced
2) bleeding MP while trying to repair emplacements will now cost MU instead
I posted for some months about stand fast being op but no one listen.
What about tommies?they can still equip 2 brens? |
I still wait for stand fast nerf |