I think your fanboyness feeds on the pain of OKW.
I just ran a handful of tests in cheat mod and volks with stg upgrade can barely 1v1 a cons squad long range. I have no idea what you guys are talking about when you claim that the stgs are a good upgrade. Maybe is the whole squad got stgs or the stg profile was like the SPs. Stgs =/= an LMG, why are there only 2 in the package?
I agreed that schreck blobing was a problem, I suggested to tie schrecks to the a mount of trucks set up to curb the blobbing. But as it stands now, getting caught with your AT out of position is GG and the stg package is hardly an upgrade.
It's not a huge difference in stg package but they are quite potent.Now why would i get obersoldaten?i'm batter with 2 volks squad than 1 ober squad.Rakketen it's a joke,it's get supressed,miss a lot,aim slow,and quite expensive for it's survivability.Why should i play with OStheer now that i have OKW full with stg 44?better panther and stuka?for mg42,pak and pz grens with shres and MAYBE Brummbar?Ostheer should get the mortar un-nerfed to fire faster and panzerwerfer un-nerf it and just make mortars do bonus damage vs emplacements or flame weapons/grenade(a bigger bonus)now allies fanboys no skill,sim city button win will say volks will A move into emplacements...wrong you have vickers.Please don't cry that enemies put at least 500MP vs your emplacement or 200 munition to destroy your emplacement.Well my pak 43,bunker,flak UP emplacement,lefh18 can be killed by one molotov,grenade,satchel charge that cost much less than that 200 munition that Ostheer/OKW guy put in your emplacement which can negate it's destruction with brace.Or should I say that 1 engineer guy with flames kill 4 times faster okw/ostheer above emplacements that one single british emplacement.In 2vs2 and above that time to destroy an emplacement rise so much that you will lose a lot of VP/fuel and that's the big problem.It slap you in the face even if you throw all your army in that stupid bofors to take out just to have 50-50 fuel control. |
No more shrecks, no more ded shermans!
That's nice but so sad rakketen it's so lame..it should be 250MP maximum.Now the question is"would anyone build obers(they were not very used also because they are overpriced) |
CoH2 is balanced as far as you're concerned.
It was when OKW had fuel penalty and no ammo penalty and before the stupid UFK dlc.For 2 months before the game was balanced,maybe su76 barrage range it's a bit too much but oh well |
Similar stuff was happening in CoH1 also. When your codebase is basically previous game with some graphic improvements you will have same bugs.
Seems like lulic is competent or they just dont care since they milk this game a lot. Plan was to release OP commanders so they milk some dollars from players.
No doubt about that,almost made this game P2W.Any similar game with coh2 that's balanced? |
Probably the same place as british AT snare, durable forward reinforce and retreat point, free AA, non doctrinal close range combat infantry, stock mobile indirect fire, variety of useful light vehicles and so on.
The free AA truck cost 300mp and 135 fuel,can't outrange mortar pit nor an AT gun,can't insta kill like bofors,royan engineers are more durable than Sturms at same vet,you have an instant button(brace)to reduce best flanking moves,abilities and so on,you just turtle on fuel,get enough fuel and roll comets and it's GG.It take's too much in 2vs2+ to destroy bofors+mortar emplacements with forward retreat free repair,stand fast,and mortars,at guns a lot of time don't do full damage vs emplacements because some sort of bug/hitbox.Sometimes it takes 80hp,sometimes 32,8 and so on.That's more stupid.Osther mortar seems to shoot"between"the emplacements more often than support gun for okw so it doesn't do full damage. |
Actually, this is EXACTLY why brace exists.
This is the very reason for it.
And where it's brace for pak 43?,bunker,OKW trucks,flak emplacements,lefh18 and so on??? |
2v2 is for idiots. Thread proves that. If anyone thinks that TA would recieve a slightests buff then he is brain dead.
What about increased cost+fuel and remove penalties(mp and fuel penalties)? |
How to use the Tiger Ace.
1.Call it in
2.Select it
3.A+Move enemy base
4.(very important) Do NOT support it in anyway
5.Wait until 10% health is remaining and engine crippled then try to retreat
6.Lose unit
7.Moan on forums.
It's so funny that you think I play with Tiger Ace like that.It's not viable in 2vs2+ modes because who use Tiger Ace will be overwhelmed by enemy tanks.If I would receive a vet 3 king tiger then yeah,that will be a game changer with spearhead assault ability. |
Normal Tiger:
1040 HP
19 Pop
35 sight
mg34_coaxial_generic_mp 2.06 / 5.55
mg42_turret_mounted_panther_mp 50mu 4.07 / 12.21
experience_value = 3440
Tiger ace:
1280 HP
26 Pop
50 Sight
mg34_coaxial_generic_tigerace_mp 4.10 / 10.95
experience_value = 3700
While i think it's fine, i wouldn't mind giving it an arty call in (same one from OKW) as it has an officer on top instead of an MG. Giving it anything that is not TWP power level would be fine. Statwise is fine.
Yes it is but the penalties aren't fine at all.Also for some of you who said TA it's a unit that can make you win that's a stupid ideea.A normal vet 3 tiger won't give you the victory,so why a Tiger Ace will give you the victory?It's a desperation call in unit when you don't have anymore fuel and that's it.Or you call it when you have 2 vp and at least 1 fuel point just for defence.TA can still be outranged by firefly,su 85,su 152,jackson that can kill the TA.Some will just suicide 2 jacksons,or maybe 2 firefly to kill the TA .A vet 3 tiger it's not a one man army that can bring you the victory |
But sir what is the point of a regular Tiger then?
Currently the TA is a vet 3 Tiger with zero fuel cost, yes it reduces your MP + fuel income (and it should for such a potentially game changing unit). You are suppose to have a small army of pios for reps prior to calling in the TA supported by something like 2xpaks (Pios with mines) and 2xMGs, thats really it. The TA will do the anti inf + AT with MG and pak support with pios to keep her active.
Adding the buffs you mentioned literally makes the regular Tiger totally redundant. Why go for a Vet0 Tiger for 230(ish?) fuel when you can get the whopper that is the TA for 280 fuel?
Leave the TA as is, it has been balanced for quite some time, simply build a working start around that doc that you can lift and shift for each game and you are golden. Don't try and fix what isnt broken! :-)
Make him even 330 fuel or 800/1000 MP but it's stupid to have those manpower penalties and fuel penalties.I told you,the longer the game it get's the longer you will be in disadvantage.And for that price make him deal 240 damage.It's exactly as a normal vet3 tiger.In 5 minutes with a normal Tiger you will get vet 2 and another panther but with tiger ace in 5 minutes at least you can reinforce your army not to say to build another unit |