Did you see any similar to hammer nerf suggestion in the post you quoted did you even see a nerf suggested in that quote?
That post was respond to post that made little sense and not a call for nerf...
PLS read understand and respond accordingly...
No, your reply is justifying why it should be nerfed. Why would you state calliope's survivability and nothing else? You do not state panzerwerfer, katyusha, stuka's differences in damage nor cost. You only compared survivability? why? because you're trying to make a point and it's a point that i'm POINTING out that not all sides are being taken.
I would rather hear proposed actions rather then just one-sided arguments.
My solution:
Nerf/buff all rocket artillery to be the same as Katyusha, cost/damage w/o suppression or buff and make it all the same as panzerwerfer with suppression and health. otherwise, 85/90/100/140 fuel cost differences JUSTIFIES differences. |
Not that easy if the Bofors supported by 2 mortar pits and a bunch of Pack howie, US smoke and M1919 blobs.
And how did you let him accumulate 1000+ MP and time to BUILD all those emplacements? Play much?
What were you doing while he was building all 3 structures with no support?
If he has a USF ally... what in world's name is YOUR ally doing? Lol, l2p issue. |
So you don't remember the Obers being nerfed in half. The KT and Panther being nerfed and the LeIG losing it's suppression? Well why not let the data have it's say then. Go to coh2chart.com and expand the date range as far as possible. You can clearly see what happened.
Most people agree balance is better now, relative to the earlier days, and especially compared to when the UKF was introduced.
Sturmpios were nerfed because they were so easily reinforced and OP. Obers were nerfed because of obers spam. KT and panther had a price increase because they were fielded in 15 minutes. LeIG wasn't nerfed. It NEVER HAD suppression in the first place. It was given it and it became OP and was reverted and reverted again. So was USF howitzer. Obviously you haven't played since then so you wouldn't know what they were originally.
You only talk about OKW being nerfed. How about Sov quad halftrack nerf. ML-20 nerf. B4 nerf. Katyusha nerf. IS-2 nerf. ISU 152 nerf. IS nerf and reverted. mortar nerf. 120 mm mortar nerf. m8 greyhound nerf, airborne nerf, rear echelon nerf, easy 8 price nerf. priest nerf
Right now in team games... Axis has the highest win rate and for good reason. FRP+shrek spam is currently a problem. panzerwerfer late game suppression squad wiping.
OKW was losing when riflemen got a buff. OKW was losing because they had to adapt to a new enemy, UKF.
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Except the British, they recruited men with X-Ray Vision and put them in Valentine Tanks
Yes, unfortunately it's doctrinal, costs 8 CP, and loads of fuel. Has the same penetration and slower RoF compared to the AEC. I believe the range for searchlight is much farther as well and can be built in T1 and is non-doctrinal. Great support for indirect fire weapons and possibly spotting ambushes. UKF support weapons are... only mortar pit and suxton can't do crap |
Most rocket artillery has low penetration but does deflection damage so the AT prowess is related mostly number of rockets that hit.
Most rocket artillery will kill each other with barrage so there little relevance in your second point...Calliope on the other hand, has good chance of surviving most barrages...
Again. Everyone just wants the hammer of nerf. Can you justify the extra 40 fuel compared to the next in line of 100 (Stuka)? That's a 40% hike increase. If Calliope gets nerfed, might as well nerf Stuka, panzerwerfer, and katyusha all to 140 fuel lol. Do you see how ludicrous that sounds? If something is going to cost 40% more, you should give it more of SOMETHING or bring it back in line with all other rocket artillery for the same cost. Panzerwerfer is the ONLY rocket artillery that suppresses. I propose ALL rocket artillery gets suppression. I don't see Axis players complaining about that? Nope, don't see it. |
Yes, but remove it and you simply reverse the situation:
Ostheer can field 1 ht reinforcing in any territories + 2 bunkers heal/reinforcement
Sov has T3 ht reinforcing in any territories + merge if they want to keep a support weapon on field and retreat a cons.
OKW and USF would simply be pushed of the map too easily. Early game for OWK since they have their T3 to temporize around 10 minutes but USF would be pointless with only rifle and HMGlolriflenadeinyouface/HMGlolflamnadeinyourface.
wtf are you saying? OKW already has a T1 reinforce point. Just get rid of the hard retreat point.
USF also has a T0 soft reinforce point? What are you shitting?
I don't see USF being pushed off the map without FRP because it' doesn't come until T3 ANYWAYS.
OST can only get either a HT or bunker heal. SOV same thing. How the hell would removing FRPs change ANYTHING early game except for OKW? Let's get it straight... there's no FRP FOR ANYONE EXCEPT OKW early game.
You're not reversing ANYTHING! You want/need 2 ambulances to heal at base and on the field? Well guess what? OST has to build a healing bunker at base AND on the field if they want to heal in 2 different areas. Same thing for SOV.
What SITUATION are we reversing by removing FRPs? Rewarding players for forcing enemies to retreat? Players become less blobby because they don't want to have to hard retreat all squads when they scout? Enemies can't bounce back onto the field in 20 seconds? Players that continue to blob will continue to lose? Aren't these ALL good things? All factions do NOT need a halftrack to reinforce because they ALL already have something. This thread is about RETREAT points NOT reinforce points. |
I think there's a bigger issue hiding here--does anybody here actually enjoy playing with/against snipers?
I don't think it's about enjoying anything because the guy/girl on the short end of the stick will always be unhappy. I don't like bouncing shots against vehicles especially when it was the last hit to kill. Does that mean I should make all tank armor weak?
I don't like RNG mortar that kills my 100% life on my vet 3 soviet sniper... doesn't mean they need to get buffed or mortar nerfed.
I don't like panzerwerfer squadwiping and pinning my troops if they miss or KT squadwiping shots.
Snipers are fine. They require micro and can be lost easily too. They're good to bleed MP from campers or infantry spam.
I've never had a problem against a sniper with USF. If my m20 can't kill it to a good flank, they opponent will also be cautious on overextending it and getting it killed. If you sit there like a duck to get sniped all day... well, that's exactly how you shouldn't play. |
BeefSurge... you think that USF should lose FRP while OKW should keep FRP because they have 235 MP volks and resource penalty... in another post. Please play the game before making suggestions.
SiuKing... Maybe you need to learn to play. OST has T0 mg42 to stop riflemen. you have faust for grens, you have pak40 for the range/kiter light vehicle. you have pgrens with shreks if they charge in. WHAT MORE DO YOU WANT? Greedy bastard just wants to plain flat out dominate Allies.
If you want to make doctrinal units un-doctrinal, do the same for priest, calliope, airborne, rangers, fallschims, stormtrooopers, jaeger infantry, EVERYTHING then. lol. |
I think it would be neat to design the bofors like the AA guns OKW has in their bases, where two incendiary grenades can take out the crew of the bofors and allow for it to be re-crewed, or two rifle nades. This way a simple distraction of the bofors while two units flank and clear it(to possibly be re-crewed by one of said units) could also become an option.
Well doesn't that defeat the purpose of an emplacement especially the commander's ability to self-repair?
I don't mind but then I would require a commander ability change and also change all other emplacements. Give real retreatable mortars for UKF, give a Pak43 equivalent for 17 pounder with NO fuel cost, 8 POP Cap, and can shoot through unshootables. Now all UKF emplacements can now be "de-crewed" and I don't mind. I like it better that way especially when I see Axis armor hurting with my 17 pounder that can be repaired and recrewed and shoot through everything. |
Major needs to lose FRP but OKW needs to keep there's, they need it to maintain map presence because of their resource penalty and the fact that 235 MP volks get outshot by all allied infantry.
lol, are you trolling? sarcasm? or just... plain (insert offensive words here).
First, you'll remove USF FRP but not OKW... bias straight out
Second, OKW does not have a resource penalty...
Third, volks cost 250 MP...
Moderators need to remove troll posts or those that are just flat out wrong please... |