An interesting idea, yet somehow I feel that this would lead to just as frustrating, if not more frustrating, play for allies. There would still be incentive to blob volks against any allied vehicles, especially light vehicles. One faust off on a light to snare it, while you could either follow up with 2 more fausts to finish it or just plink away with AT rifles. 1 schreck = 3 fausts. I'd much rather deal with kiting 1 schreck than one flanking Volks getting off a snare while the others rush in with AT rifles/more fausts. I'm willing to bet just about everyone else would feel the same. Honestly, Looney said it best, yet everyone on these forums tends to ignore any voice of reason:
The range of faust is nowhere near shrek. Micro is also a lot more intensive. it's not A+move... it's F+select unit. I do not hear about allies complaining about grenadier faust spam because faust snare isn't a problem. Micro, keep your distance. M20 gets 2 shotted by shreks. there's not kiting... if i take a hit by one squad, i better run away and repair... there's no continuance combat/kiting involved.
Isn't 1 flanking volks and 1-2 more from another side to kill a light vehicle more rewarding? it rewards tactics and flanking... 2-3 volks up front can just destroy an light vehicle...
So i totally disagree with you here. OKW would actually have to split up their blob to counter things like how allies has to multi-prong attack MGs. How often do you do see volks split up and attack? nah, it's easier just to attack together and toss a flame nade.
and again this is only related to 3v3+ games. I feel 1v1 and 2v2 it's not much of an issue. and you quoted Looney which i already mentioned does not have much experience in large team games. as he is mainly 1s and 2s.