If the selling point of JLI is damage the simply compete with other OKW infatry like Ober/Fall.
The reason for building units should be because they bring something else to the table and not just damage.
Would moving JLI to CP 2 some how make "work"?
That change would reduce the number of JLI one could field and make less attractive as they would not work less time in "infatry" phase of the game.
It would more like a "Relic type" fix, resulting in moving the unit to obscurity, maybe building 1 during a game.
Imo redesign these units would be a far better solution.
I have not suggested to remove the critical kill but making it a "timed ability" would help in many ways.
What I mean is with the current damage (ambush) they do feel like elite infantry, thus making them 2CP would be a better solution imo.
Only being able to build fewer of them sounds great! Every other faction works the same, you get 3-4 mainlines, an elite unit on top and/or replace wiped mainlines with more elite units. So no, OKW would not only get 1 per game thanks to that change.
And I didn't mean the selling point is exclusively dmg for JLI/paths. Compared to Obers/Falls JLI have much more utility in the shape of Flares, Sprint, Booby traps, Salvage and Field first aid.
I don't think the solution would be the timed ability. Not sure how it would exactly work but it sounds like it would just add unnecessary micro. Better to keep the units intact and change the timing.