Wc51 is invincible on maps like Vaux, though insta lose on maps like Semoskiy.
Though the wc51 dies too fast to raketten sigh. |
If Pathfinders could spawn out of buildings they would be worth their price.
And the AT gun should be 3CP, it arrives too late atm, forcing you to go captain. |
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No more easy ally games, stop whining OP |
You don't feel they perform well with double BARs?
I do feel like they deserve a small price reduction though since JLI are easily better off the bat at the exact same cost, but not more than 10 or 15 MP at most.
They perform great with bars, but I rather give my rifles double bars, giving thompsons to airborne or invest ammo in the p47. It would be nice if they spawned out of buildings and remove weapon slots on them, because they get scoped rifles anyway. |
Expected...
- Decrease Pgrens reinf cost
- Buff assault grenediers
- Buff shocktroops, or give them a naked skin that reflects their capabilities after spawning in vacant buildings
- Buff Obers or decrease their price
- Buff JLI... A LOT
And maybe next time instead of adding Rangers for USF, add KCH for the faction that actually needs a proper infantry option.
What's wrong with jeagers, they're relatively cheap and have great veterancy. Don't to mention they win from all base infantry at long range.
If anything needs a buff it's pathfinders. |
SO after multiple other matches this is what I observed;
- Volks are only effective against cons and CEs and that's it. They are a Vet-feeder for USF and UKF and should be used as AT, otherwise you will be suffering from heavy MP bleed.
- You either play like an asshole and be super aggressive with Sturmpioneers and vet them up or you'll end up witha non-vet expensive engineer.
- Obers arrive too late and a single vet3 RM with 2xM1919 can 1vs2 double obers; 800MP/120Muni
- Vetting up Obers, Sturms, and any other elite inf is near to impossible or not worth it due to heavy MP-Bleed.
- DoubleBrens 5 man tommies are too good for their cost. They need an increased reinforce cost once they hit vet 3.
- 1v1 is for idiots and coprophagic sadomasochists.
OstInTears has the support tools to prevent the formation of blobs and lmg42 grens are quite reliable, you can build and use them right at the beginning and have enough vet2+ grens when you are facing the USF doomblob. PGrens wreck ass as well.
TLDR; OKW and SU are the biggest losers as a result of this vetfix.
What about your superior tanks, USF got the worst armor out there son, please stop all this nonsense and be happy for what you do have. |
Having now checked the team weapons, I have good news.
Every atgun, and all the static howitzers, and LEIGs, will gain fun stuff at vet2.
All the atguns and howitzers will gain a rotation bonus of 130% to 200% (depending on squad), to the power of the number of members (plus the team weapon) in their squad at the time they gain vet2.
So for instance a ZIS3 will gain a rotation bonus of 1.3^7 = 627% upon reaching vet2 with a full squad. If you hit vet2 with a less than full squad then it'll be less, and will never be increased either (without decrewing the weapon and vetting up again).
LEIG, already mentioned, gains speed instead.
#RelicTesting
RIP light vehicles |
It's a great change, patience is a virtue |
Come on OP, compare those bonuses to OKW infantry and you'll notice a clear difference. |