OP, let me explain how it works.
The German army is slow, static, boring, creeping and is getting stronger how longer the game goes on.
You have the advantage though, the US can control the early game. When playing US you'll have to anticipate what your opponent does and react with counters accordenly. This mindset must be continued through all the game.
Let me further explain how the US works.
The US and the Axis have certain types of advantages.
US -> early strong game and you can react with soft counters to everything. I know what that sounds like, why don't US have any hard counters? That's because even if you have soft counters, your counters arrive earlier then his, thanks to your teching and early advantage.
The Axis on the other hand have hard counters to all your units, BUT which arrive later then your soft counters.
Let's say you play a 1 vs 1 game.
At the early game: You have the advantage. Let's pick a build most used; Fast tech to LT and getting a M20.
In that moment you have a soft counter to all his infantry on the field though when this happens you already have to think about the next phase. Tt forces your opponent to play differently and get a counter of his own. Remember Axis have hard counters for your units. Werh = Scout car OKW = Puma. The solution to this is laying mines or getting that extra RES with zooks on them.
When you have zooks you can soft/medium counter all light armor that Axis have, it once again gives you an advantage of map control and recources.
The great thing about early M20 is you don't spend alot of fuel so you can fast tech to major and get that sherman out. With this build you're really strong in the mid game. Though you'll have to prepare again to counter his incoming armor with Jacksons, which are of course soft counters to his armor.
The advantage the US has in between the phases of counters is VETERANCY, it helps you be a soft counter to units to hold out till your counter arrives.
When you play US like you're supposed to play and don't lose any squads/vehicles the Axis only tries to catch up with you. When the Axis finally gets hard counters for your entire army the VP's will drop to 0 and he will lose.
Except when he's got tiger ace, you can't counter that as US, only with mines.
I only use this strat in urban maps combined with Airborne btw, your para's counter his infantry when they arrive. Not really a fan of this in large maps. I can by the way make a guide for you with 2 builds from early to late game which work on urban maps and on large maps.
TLDR version:
The US has soft counters for everything the Axis has, it's used for PUSHING Axis away to get that map/VP control.
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