Hey guys,
The balance right now IMO is pretty good in 1 vs 1 / 2 vs 2. Only I think Relic nerfed the Kubel in the wrong way, the Kubel spam was bad but your opponent sacrificed alot of capping power building them (they simply can't cap). To be clear, I'm talking about 1 vs 1 / 2 vs 2 right now.
The biggest problem IMO is the cut off rush, don't get me wrong, when you see it you can plan accordenly (cap his cutoff or cap the whole map, allies = strenght in numbers). Still I would like to give Allies just a little bit more time to prepare for the Kubel in case of cuttoff point take overs.
How? 2 ways: 1. Add between 4 or 8 seconds of build time and remove the fuel cost.
2. Slower speed, but giving Kubel a larger arc of fire.
I'll try to put it in a clean way;
Pro's Allies;
-More time to get that green cover!
-Forcing OKW to first get Volks on certain maps
Con's Allies;
-More fuel for OKW -> faster vehicles / teching
-Sturms and Kubel arrive at your doorstep at the same time
Pro's OKW;
-No fuel cost
-Less feeling bad about yourself!
Con's OKW;
-More building time for Kubel
-Making the Kubel a less obvious choice in certain maps
Let me know your opinions, let's make COH2 world a better place!
Cutoff point idea's!
20 Nov 2014, 21:50 PM
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