Login

russian armor

Cutoff point idea's!

20 Nov 2014, 21:50 PM
#1
avatar of Looney
Patrion 14

Posts: 444

Hey guys,

The balance right now IMO is pretty good in 1 vs 1 / 2 vs 2. Only I think Relic nerfed the Kubel in the wrong way, the Kubel spam was bad but your opponent sacrificed alot of capping power building them (they simply can't cap). To be clear, I'm talking about 1 vs 1 / 2 vs 2 right now.

The biggest problem IMO is the cut off rush, don't get me wrong, when you see it you can plan accordenly (cap his cutoff or cap the whole map, allies = strenght in numbers). Still I would like to give Allies just a little bit more time to prepare for the Kubel in case of cuttoff point take overs.

How? 2 ways: 1. Add between 4 or 8 seconds of build time and remove the fuel cost.
2. Slower speed, but giving Kubel a larger arc of fire.

I'll try to put it in a clean way;

Pro's Allies;

-More time to get that green cover!
-Forcing OKW to first get Volks on certain maps

Con's Allies;

-More fuel for OKW -> faster vehicles / teching
-Sturms and Kubel arrive at your doorstep at the same time

Pro's OKW;

-No fuel cost
-Less feeling bad about yourself!

Con's OKW;

-More building time for Kubel
-Making the Kubel a less obvious choice in certain maps

Let me know your opinions, let's make COH2 world a better place!
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

828 users are online: 1 member and 827 guests
Rosbone
1 post in the last 24h
7 posts in the last week
39 posts in the last month
Registered members: 49062
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM