Fix Brits Artillery Cover already
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Posts: 482
It needs LOS but Allies can easily push tank destroyers/comets behind their infantry then kill the engine-damaged Axis heavies which has no infantry support. The removing of stun is not enough imo.Reducing the chance of damage engine crits or rate of fire could be used to nerf it slightly.I feel like this can help Axis players have time to reverse their slow moving heavy tanks out.
Posts: 721
Posts: 482
You can't nerf British Artillery Cover without nerfing a whole lot of other abilities in the game. Yes, it is very overpowered, but its one of the few abilities that gives Allies a chance in 4v4s.
Nerf these as well:
- Ostheer Stuka Dive Bomb
- British Artillery Cover
- OKW Sector Airstrike
- OKW Assault Artillery
- OKW Zeroing Artillery
Show us replays where the OKW Assault Artillery works like OP. You must be joking this ability is holy shit and can kill nothing at all.
Posts: 7
But you must be joking. For 60 secs all your infantry
And tanks will be severly crippled or even destroyed in the whole
120 radius zone so it forces everything be stay away from that zone
For 60 SECONDS. What happens when your units stay in the zone?
The accuracy is pinpoint and automatically attacks all of your inf
AND vehicles for EVERY 3 SECS. All your tanks will be severly
Crippled with semi perma engine damaged and main gun knock down.
Your infantry will be suppressed so there's no other option other
Than just press "T" button on your keyboard. So you can't do
Anything to save your tanks except just watching all your things
Getting killed by Comet spam while this thing is on.
In larger team games like 3vs3, 4vs4, 60 secs of Areal denial is
HUGE especially when VP matters. Alteast Air Supremacy is expensive
But powerful yet relatively shorter and the bombs are not homing
And it doesn't cripple your tank.
This Arty Cover skill is just plain OP.
Despite it's an area denial skill and while it's very powerful
It can't be countered at all since there's no plane to be shot down
Unlike some other powerful areal denial skills.
Which means 0 risk to use anytime.
This kind of powerful skill should be risky to be blindly used
But nope. Just spam this skill with Comet spam then you are
Guaranteed to be win in any battle no matter how much your opponent
Got. The worst thing is even the cooldown itself is short.
Posts: 68
Posts: 85
It does need to be nerfed though, but the Forward Observation Post needs to be buffed a lot to compensate. Why would I pay 300mp for a building which gives you the option of arty barrages at full cost (e.g. 60 muni for recon run) and at minimal range? They need to double the range of the callins, reduce initial cost to 250mp and reduce all ability costs by 33%. The rest of the commander is lackluster.
Posts: 228
Posts: 7
Funnily this is just the brit version of OKW's zeroing artillery. Evacuate the area when you see it!. Sector arty forces the same thing as well.
It does need to be nerfed though, but the Forward Observation Post needs to be buffed a lot to compensate. Why would I pay 300mp for a building which gives you the option of arty barrages at full cost (e.g. 60 muni for recon run) and at minimal range? They need to double the range of the callins, reduce initial cost to 250mp and reduce all ability costs by 33%. The rest of the commander is lackluster.
OKW's zeroing artillery does not cripple your tanks and infantry with engine damage and main gun
Knockdown and suppression to prevent from running away. Also the zone itself is smaller than
Arty Cover and it's more expensive.
And about the muni cost from FO. It doesn't even need a buff.
Because you have a super cost effective engineers which salvage 100 munitions per 1 vehicle
Wreck.
Posts: 7
lol , nerf the only thing that is worth in the commander and actually the only hard counter to the annoying kt , jt , elephant ...
Problem is, it's not only counter those heavies but EVERY vehicles. And also infantry.
The commander itself is fine actually. Apart from Arty Cover you have a super cost effective
Engineers which salvage 100 muni per 1 vehicle wreckage and you also have a commander tank
Which gives huge buffs to your Comet spams and also free recon. Typhoon strafing from FO is
Actually not a single time use it's loitering the field and strafing any infantry on sight
For fairly long time.
Posts: 228
Problem is, it's not only counter those heavies but EVERY vehicles. And also infantry.
The commander itself is fine actually. Apart from Arty Cover you have a super cost effective
Engineers which salvage 100 muni per 1 vehicle wreckage and you also have a commander tank
Which gives huge buffs to your Comet spams and also free recon. Typhoon strafing from FO is
Actually not a single time use it's loitering the field and strafing any infantry on sight
For fairly long time.
i dont think is so good against the fast mediums, like a panther , but if you say .. dont worry nothing that kill axis stuff stay the same, a nerf is on the way
Posts: 747 | Subs: 2
Posts: 7
Imagine if allies had an ability/set of abilities that would guarantee an infantry wipe for about the same price. And Imagine, if that commander could also call in supply planes....
Actually allies already have those abilites.
In addition to machine gun shooting planes you also get rocket shooting planes which is very
good at killing tanks too.
How nice?
You could also give fuel to your teammates even if you don't own the actual fuel sector.
Which is, Imo much better than supply drop.
Posts: 747 | Subs: 2
Actually allies already have those abilites.
In addition to machine gun shooting planes you also get rocket shooting planes which is very
good at killing tanks too.
How nice?
You could also give fuel to your teammates even if you don't own the actual fuel sector.
Which is, Imo much better than supply drop.
Posts: 468
Posts: 7
LOL, is he quoting 2 separate commanders?
Joking aside tho, he is refferring CAS commander but his "one-click-infantry-wipe" is well
Exaggerated since you can atleast prepared for the ability. Stuka Bombing Strike can be used
As retreated infantry blob killer sure but as long as you don't blob much and retreat at the
Same Time they are hardly cost effective.
Also soviet could do the same with Precision Bombing Strike.
For Supply Drop, i woudn't mind it if Relic gives it to one of the soviet commander who has a
Precision Bombing strike. Actually i'd be happy to see that.
As long as Arty Cover gets nerf as well.
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