Oh yeah glorious OKW infantry design. Where a horde of basic (vet 5) long-ranged infantry is what you are facing with A move (+ Shrecks on volks). Jägers are no long range support, they are basically yet another infantry squad which happen to have a nice crit chance.
Snipers are fine, a high risk and high reward unit. What is not fine is the design of factions like the USF which lack a proper counter against them (apart from vehicles of course). If they remove snipers then basically OKW and USF infantry play will be much more dominant compared to the vanilla factions. And in my opinion OKW and USF (infantry) gameplay lacks depth and is quite boring.
If you make the sniper a unit that can only kill models under 75% life and adjust its cost around 300mp, it is not going to be spammable and abused.