Turretless TDs are also meant to be flanked yet their rear armor is less than half.
Churchill and KV-1 could easily have their rear armor lowered to 140-130 and still would not be penetrated 100% by a PzIV even at point blank.
KV-1 performance can be improved by different vet bonuses and ability.
In the end of they if the change makes this unit under-perform I wouldn't disagree to buffs.
But I really doubt it.
KV-1 is rather cost efficient compared to OKW PzIV.
KV-1 has 10% less armor than the Tiger, it is rather good.
they are much slower than tiger or p4 if u really want to nerf the rear amror of churchil and kv1 u need to buff their mobility at the very least (main gun or frontal armor too) ex: remove 40 armor form the rear of the churchill and add it to the front
No other tank got buffs in order to compensate for reduced rear armor.
unlike heavy tank they dont have a powerfull gun or good frontal armor they go in the fight but dont have the speed to flank without beeing flanked so to compensate for this they have high rear armor, the ISU needs a rear armor nerf same for the kv8 and kv 2
I see My Friend Clip About Kv-1 Armor
75 % chance to Finish KV-1 by shot back side armor But RNG God Curse It
poor Pz4
the problem is that if u nerf the rear armor of churchill and kv1 u gotta buff something else , cause they are meant to be flanked (slow, crappy gun, mediocre frontal armor) they are the meat shield of the faction
Why?
OKW got all of that(ISG, puma, luchs) and they gave up nothing for it.
okw lack things too (shitty support weapon,no 4 stg on main line inf,expensive shit,no sniper,etc) but i was talking about ost cause is they are a more similiar faction to brits (great late game, tier 4 options,long range inf,etc)
This would be fair if the Comet made up for its lack in AT department with better AI capability or had a lower price. As it stands now however. Its just not a fair resource investment.
stug pen 185 4 sec reload
comet pen 190 6 sec reload
wow we should really buff the stug right now is the worst TD in the game such lackluster AT capability
give comet a 20% scatter bonus at vet 2 and maybe a 15% reload at vet 3 and close it
What part of the British needing a non-doc and non-fuel costing mobile indirect fire unit is not making sense to you exactly?
I respect Mr. Smith and him wanting to keep the British "unique", he is even a contributor on Planet Smasher's Artillery Pit mod on Steam. However I don't entirely agree with his methods, it was just a different take on "keeping the British unique" which didn't make the final cut for obvious reasons.
so you want them to have a mobile mortar ? if so we gotta remove the aec or give ost light tank
News Flash, whatever you do with the mortar pit it will either be shit or OP because it's a shittly designed unit.
Just because OKW is having a hard time dealing with it doesn't really mean it's OP if you ask me, it's just that the OKW was heavily fucked this balance patch, that's all.
But I don't think that the Wehr mortars have a problem dealing with the pits, God forbid Relic added the Urban Assault commander into the fray so they got a flame barrage, that would have been awesome to see but an even bigger pain for the pit.
Right now I see no other alternative than a mobile mortar to be honest and have for a while but people keep trying to add new kinks to the pit which simply do not fucking work.
But yeah, keep wasting your time, seems funny from the sidelines with some popcorn in hand.
dude do u know how mr smith changed it in his patch ? u can pack it up and has only 1 mortar less life and can be upgraded to 2 at the cost of pack up ability pluss it has 0 armor and 20 target size 2 eng squad could kill it close range