Thread: Comet4 Mar 2018, 22:45 PM
And here lies the issue. Panther and Comet are not similar unit, they have different roles.
The comparison might even had some validity if they where facing equal threats, but allied TDs and AT infantry are more cost efficient that axis one.
To make thing even worse Panther is unit that is not actually balanced since it has trouble of its own and should not be used as benchmark until first it gets balanced.
infact why not compare it to tiger ? |
Can't stop smiling when i see Puma and Pershing accuracy discussion.
Pershing vs Puma + heat
https://youtu.be/2SE-6vROjrA?t=6 rng god blessed the puma |
Thread: Comet3 Mar 2018, 12:42 PM
the panther have better armor(320 vs 290), Better Range(50 vs 45), Better acceleration(2.6 vs 2.2), better coaxial and hull mg (combined 10.43 at far vs 6.68) , better penetration (220 vs 170 at far range).
The panther was actually the fastest tank in the game before the british release. 6.6 is faster than either the t34 or the sherman tank, or even the jackson. The panther's native acceleration is also higher than most medium+ tank in the game, tying with the cromwell but losing to the jackson (3.0).
Aside from british tank, the Panther was basically impossible to flank barring glaring mistake. After the mega patch, british warspeed was also nerfed to panther blitz standard.
the panther's rolled gun accuracy is about the same as a comet with tank commander, because of range scaling.
the comet's max range is 45m, but its far range is 40m. This means the comet's gun accuracy is .03 from 45-40m because you're in the far range zone. The unit doesn't get any increase in accuracy going from 45 to 40m. Furthermore, the 77mm's mid range is 20 m.
Meanwhile, the panther's gun range is max and far at 50 and mid range at 25m. This allow the panther to gain better benefit from range scaling.
The panther's accuracy at 45m is .033, same as the comet with tank commander. Conversely, comet with tank commander at 25 m is about .0453, about the same as the panther.
This scaling also apply to penetration as well.
veterancy:
vet1 comet: wp
vet1 panther: blitz
vet2 comet: +35% faster turret, +30% accuracy
vet2 panther: +40% faster turret, +160 hp
vet3 comet: + 30% top speed, +20% acceleration (8.97 sp, 2.64 acce). crew auto throw grenade.
vet3 panther: 30% faster reload, +20% rotation speed, +10% acceleration. (36 rot speed, 2.86 acce. 4.78 sec reload)
pretty tough to argue against 960 hp and 4.78 sec reload. The boost to the panther's acceleration and Rotation speed also mean it can crush infantry, if not as good as the old cromwell.
170 penetration is good, but simplifying to "penetration of a tank destroyer" is again only taking into account label and not actual stats.
170 is basically the lower end of TD penetration in the game. the stug and jp4 both struggle against the heavier allies. The stug have amazingly dps (4second) for its price and the jp4 is durable and excellent against medium tank and TD, but their 170 penetration will struggle against allied heavy tank. (much less axis heavy tank)
Similarly, the comet's penetration of 170 penetration will struggle against axis heavies, something which the comet is sure to face.
meanwhile the panther have one of the highest pen in the game, roughly on par with the Allies' best AP weapon (the su-85 and jackson). Just stating "comet have the penetration of a TD" seriously misrepresent the penetration capability of the stug vs the jackson. They might both be labeled "TD", but I wouldn't want to be stuck with a stug against a tiger (or an IS-2).
The panther can reliably win against most allied tank, with the notable exception of the Is-2, which the panther can outrun. Having the panther means having the security of tank superiority over most allied unit.
The Comet meanwhile will reliably lose against the panther unless the axis had a bunch of bad roll, and the tiger and King tiger will roll over the comet. You definitely still need a firefly against axis heavy.
and the comet's current anti-tank strength is fine. Previously it was crowding out the Firefly. Now the british have actual need to use the Firefly. As I said the main issue I have is mainly cost and acceleration.
and lastly AOE and scatter. Unfortunately it's one of the hardest area to describe. Its aoe and scatter is roughly the same as the panzer4, but with a slower reload.
The comet is decent against infantry but no mean amazing. Its WP range have been cut down to 45 as it actually need to dive a bit to use it (no more wp sniping from 80 m). Natively, the comet fire slower with no mg, so it's actually worst than the cromwell, t34, panzer, and sherman against infantry.
Against, comet might have the AP of TD and the AI of a medium tank, but that's basically the weakest of the TD and weakest of the Medium. There's a difference between the jackson vs the stug, and HE sherman vs gun only panzer4.
the panther have the same mg as the panzer4, and they will kill infantry. It's not as good as an AOE gun but still there. direct comparsion between shell and mg is diffcult as they rely on entirely different roll.
comet still has more maximum speed (6.9 vs 6.6 at vet 0), 10 more sight range with tank commander, less target size (22 vs 24), more rotaion (32 vs 30),comes with vt0 smoke and granade to fuck AT-guns pretty easly, the 30% accuracy makes it same as ff gun but a bit better at mid close range, the FREE auto granade deal deflection damage (30) so they can actually matter in brawls for engine damage treshold. in conclusion the comet is a main battle tank with good pen and good ai, if u face heavy just build a ff if not the comet will give u better results |
Thread: Comet2 Mar 2018, 20:11 PM
No man. Need to buff comet like Arno plays pubg with Kar98. Headshots only or miss completely.
Serious note: give the comet and crom a SLIGHT scatter buff and I'd buy them again. But currently centaur + FF combo is significantly more potent than 2x comet.
hp and armor dude; no way 2 comet lose to ff+ centaur, maybe with 2 centaur + ff |
Don't shoot'n drive. I wonder why I've never seen your kind complain about the accuracy of the Comet or Pershing.
cause pershing has 0.75 moving acc ? and comet can boost accuracy with mun ? |
Actually, since you keep on claiming that the KV2 is fine but it needs a nerf to its back armor and that you encountered it TWICE (double as much as me), you should upload your videos. Stop pointing fingers at others, do the first step.
I actually said that KV-2 need different vet bonus and abilities. What I have pointed out is that KV-2 does not high rear armor value.
please dont cherry pick everything |
What...
ISG had to be nerfed to allow for pit nerf, otherwise it would be OP by outranging it with Basic fire and ist not like it was not already 2nd best indirect light weapon in game.
HMG43 Crew was OP as it were regular volks instead of usual gimped Crew models for all other weapon Teams.
If you did not believed 50 range ST to be OP, you most likely could not use it correctly.
AVRE is short cooldown AI precision strike against which you had Little time to react and it did too good vs armor being primarily AI.
As you can see, all of the changes were justified very well.
No consistency here, each of them was a different can of worms and each of them was handled differently, in single case to allow a nerf of powerful static piece everyone complained about.
they had lower target size , they did not over perform but they still got nerfed (i would say to uselessness but some may dissagre,like u with the "op" mg 34) and here is the sturm now https://youtu.be/xnPjouXv-oA?t=7m11s opieopie immaright ? |
When was last time anyone have seen KV-2 again?
You are debating on nerfing a unit that no one ever wants to use for purpose other then pure lolz and 'you are so bad I can field KV-2 against you'. is that why they nerfed most of okw team weapon, the sturm tiger, the arve,etc ? no they were nerfed for consistency |
The arguments to lower the armor due to axis having had theirs lowered is crumbling apart. There's absolutely no reason to blanket change something that doesn't need changing at all. These Allied tanks already have got other drawbacks for having slightly better back armor. no the isu and kv2 need their rear armor reduced for the other tanks u could make an argument but isu and kv2 are heavy
Developer Comments: We felt the risk associated with flanking a Heavy Armored Vehicle was much too great because of the high rear armor. To help balance this risk vs reward we are reducing rear armor on all heavy armor across the board.
Soviet IS-2 rear armor reduced from 205 to 140
Wehrmacht Tiger & Tiger Ace rear armored reduced from 180 to 140
Wehrmacht Elefant rear armor reduced from 150 to 110
OKW Jagdtiger rear armor reduced from 150 to 110
OKW King Tiger rear armor reduced from 225 to 150
British Comet Tank rear armor reduced from 180 to 130
we should add :
isu 152 reaer armor form 155 to 110
kv2 rear armor from 180 to 140 |
No they are not.
Tiger max speed is 5.2
KV-1 max speed is 5.1
Again if KV-1 need more armor that should come via veterancy.
As for Churchill I would rather have it become better at supporting infantry and have some more utility like the WP smore move to it as vet 1 ability.
accel tiger 1.8 kv1 1.6 KT 1.4 u see now ? if u want to nerf the rear armor u need to buff al least the speed of
Kv1 to 6 MS and accel 2
and the churchill to 4.9 MS |