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Panther is much more expensive than T34/76! It should never lose to one!
Grenadiers are much cheaper than USF Riflemen, Penals, Guards, Shock Troops, UKF Infantry Section.
Why is it that they want to dominate easily while still being much less expensive?
and green lose what’s your point ? |
The concept of early winning vs late winning factions has been dropped down the moment T70, Stuart, AEC, P2 are no longer autowins if played correctly and vet5 or super wonder tanks been the IWIN buttons for late game.
People here are just trying to find ways to justify their points, when the concept is pretty simple. Rifles with double upgrades are always gonna be stronger, cause USF is not designed around support weapon playstyle. The problem with BARs (IMO) is that they perform well/great at long range, while been designed to be a close/mid range AR. 1919 have no longer been an issue since they removed double wielding. Same route IS will go if there's any future patch.
TBH, this is the first time i read that we should consider things like doctrinal infantry grenades or their weapons upgrades as something "free" as if that had any cost attached to them in the first place.
Double bren/Double bar is already listed. Can we all go back into what other things which are subjective for OP, are right now ? Remember that this is not a community list, more of what OP interpret of it.
... where do i talk about bar ? |
While USF really do get freebies (LT, Cpt and Major) how is the Brits getting free healing or emplacements? I understand the extra Howitzer but it's like saying that OH get's free healing cause they get access to bunker and medics.
IF BP 123 was LMG and grenade, it would then make some tiers be more expensive to compensate, cause i'm not sure if there's anything unlocking with BP2. BP exist just to make timing of vehicles on check.
With so many patches, not sure how expensive teching for each faction is atm. There's also some faction starting with more mp.
yes i was just saying that ost doesn't have the option to not pick the upgrades and it delays them with the tier/upgrade to not give them an advantage to in the early game, i'm not saying they should be buffed i'm just removing the biased "axis get free upgrades" should we count having better mainline inf a free upgrade? u get the point right ?
btw the faction tied for the highest cost (with all upgrades and only upgrades) are usf/okw with 270fu tech cost and just 10 starting fuel, usf get more from their upgrades, come sooner and u can choose them all with a lot of free stuff but lack (or should at least, looking at u M36) late game power
okw get a bit of everything but is delayed by a lot (okw and ost need to buy and then build allied faction just buy/build them) but should (looking at u Panther) have great late game
to end it allied faction can get more from their upgrades, are optional but pay a bit more, while axis factions get mediocre upgrades already tied in the faction pay less, but they are delayed and are not optional |
There is not anymore tech cost for those upgrades, I know it butthurt you to admit it but it is like that... Battle phase upgrades act more as timers to slow down Oshteer's access to their upgrades.
what are they free now ? |
Part of regular progression =/= additional cost (its kinda in the name)
Best comparison is wehr and brits. Both linear, both have a "premium" final tier (post standard medium tank tier)
Getting armour =/= gettimg grenades for the the brits (or the soviet, or the usf) but it DOES for the axis. ok if so we got a big problem in cost in the axis tech as it more expensive(as teh stuff is not counted as free)
and wait usf get a free bar, free squad, free retreat point, non doc barrage, non doc recon
and brits get free access to healing and get free barrage ability too for each tier, and free emplacement for each tier
this thing has been going for a long time, okw and ost don't have free stuff, they pay in the theching tree, usf and brits have it too, the only one who doesn't have it is soviet but their tech is cheaper to compensate
if BF1-2-3 was instead lmg and grenade tech it would not change anything |
Well, sov mortar was always terribad, pit got massive nerfs, ISG was brought in line, USF mortar lost quite a bit of range and PACK howi, well, no one even remembers it ever existed so yeah, only wm turbomortar is spreading the mortar cancer.
After bazzilion nerfs it got to every singular stat that isn't model count, its fine.
actually use the flare and kill all the OP WM mortar, the soviet one has way better barrage ability
btw all mortar needs an aa scatter in fow nerf and a ROF nerf |
Also, don't play okw.
laughing all the way to the base with kubels |
That change is almost two years old. Mind that these tanks were either overpowered when the change was made, or had to be buffed later to compensate. Also mind that both units whose armour rear armour have been reduced to 110 have much better frontal armour than ISU-152.
"We felt the risk associated with flanking a Heavy Armored Vehicle was much too great because of the high rear armor. To help balance this risk vs reward we are reducing rear armor on all heavy armor across the board."
u see now all heavy tank they just forgit the isu and kv2 cause they were not in the scope
btw isu has ai ability too not just at diffrent tank diffenrt stats but thye said they wanted to reward flanking heavy tank isu is an heavy and needs his rear armor reduced
is-2 was not overpowerd and did not get buffed until last patch isu was just buffed this patch i would say it needs to be brought in line |
Which changes do you mean exactly? I don't think any of these two got its armour changed recently.
Heavy armored Tanks
Developer Comments: We felt the risk associated with flanking a Heavy Armored Vehicle was much too great because of the high rear armor. To help balance this risk vs reward we are reducing rear armor on all heavy armor across the board.
Soviet IS-2 rear armor reduced from 205 to 140
Wehrmacht Tiger & Tiger Ace rear armored reduced from 180 to 140
Wehrmacht Elefant rear armor reduced from 150 to 110
OKW Jagdtiger rear armor reduced from 150 to 110
OKW King Tiger rear armor reduced from 225 to 150
British Comet Tank rear armor reduced from 180 to 130 |
Why change a unit that is in the ballanced state? You never know how it is going to backfire. There is no gameplay reason to change that stat. The only reason is that some players feel one number in the stats is too big.
Armour values are especially tricky to modify, as thanks to the lack of side armour even a tank shot from the front can get hit in the rear armour, which means it is really hard to think of all scenarios when the unit will perform worse than it should becouse of such change.
same reason for the is-2 and tiger changes they were both ok but flanking should be rewarded for both factions |