Neither of them is intended Jackson hardcounter, so what is your point again?
AT LEAST FOLLOW THE CONVERSATION LOOK 10 POST ABOVE (or post n 24)
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yeah yea they buffed the panther,stug and jp4 hp when they buffed jackson hp right ? |
If hans want's it he can do it on YouTube with permission, rebroadcasting on Twitch is just stealing content |
IF buff the panther buff Perhing HP and E8s E8s to 800 HP perhing to 960 and keep the price the same that's what they did for the jackson too right ... oh wait |
Couldnt care less for your rank, its just an indicator.
Plus, massive bias from playing just 1 faction shows.
And you need to redefine your definition of 'triggered'. You are entertainment, you can not trigger anyone but mods.
Conscripts are long range infantry, just like grens.
SU-76 is super heavy tank destroyer, just like JT.
Please, make more silly cases, I gave you examples to follow, they make as much sense as bitching that Churchill is anywhere near tiger.
kat he is using your strat aganist u dont fall for that u are better than him |
- SU76 is quasi the price of the T34/76
- StuIIIG is quasi same price/comes out at same time as SU76.
- StuIIIG has more health, more armor, has an MG. Does 160 dmg. Has Stun.
- SU76 has less armor, less health, no MG, no Stun. Does 120 dmg.
- StuIIIG can solo heavies w vet. SU76 cannot Solo any medium tank or up.
Buff it but raise it's pop ? But then you might as well put SU85 in T3.
I have an idea.
Put SU76 in T4. Put T34/76 in T3 (T4 and T3) T34 can only be built in
T3 (for 100 fuel) once you've built T4 (where it can be built for 90 fu).
Allows for quicker spamming of T34/76 if fuel is available, good to recup
losses. And SU76 has much less chance of being spammed.
(On T34, Soviet factories cost way more than OST factories, and it does
not bring T34 in-play sooner either).
SU76 : Buff it and give it more pop : Remove it from game, and put SU85
in T3. SU85 don't get spammed.
SU76 : Make it weaker but reduce cost. Would still be spammed. It's like
Maxim (Weaker than norm, so has to be mega-spammed).
Maybe make it's vet 1 "Barrage" ? I never use Focus on SU76.
- Barrage during DEV Mod was 35 mu per barrage. Not 10. Zis-3 Barrage was 60 mu.
I'd like to change the vet 1 on SU-85 to APBC ammo (Maybe giving it stun instead of focus)
yea lets blantly lie and ignore tiers (i love how katitof only spreges on axis fanboy while i have to do both) |
i think u spelled "m-42 light at-gun wrong" |
the old soviet 82mm mortar was fine, before the flare change turned it into one of the best scout in the game.
personally I think autofire should be nerfed across the board with longer reload. Barrage ability should be left alone.
Lastly, the introduction of the tech tree USF mortar was a serious mistake. The USF didn't need a mortar early game and their mid-late game artillery is served by the pack howitzer.
aa scatter in FOW to 50 % and reduce the range to 60 for aa but buff the barrage scatter number of shells and cd for all mortar |
As much as I am aware of it, I am also aware that these balance spectrum is always ignored for the extremes.
I do not have complete and blind faith in modders as they too have proven to go to extremes at times and with how long it takes between patches, I'd rather be safe then sorry.
relic:"it's either i eat (the buffet) or smash !!!! (with the nerf slegdhammer)" literally Neanderthal |
As far as I know yes (x125%). The scatter distance max is upper limit and can not exceeded thou angular scatter should be affected normally for all values.
then we ask ourself why the indrect fire is so strong in this game, there is almost no penality to firing without vision obviusly moratr random wipes with aa always |